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Topic: Hitch 2103?

I'm having a problem this morning, TW hangs after about 20 secs, if connected to a server it takes another 30 secs for "Disconnected: time out". I ran it in terminal and it reported a 'hitch 2103'.

What's this?

It worked yesterday.

System: Ubuntu 8.04 (Hardy)

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Admin@SuperSiliconux128:~$quantumphysics --help -mtheory -standardmodel
[quantum_physics]: segmentation fault, core dumped

2

Re: Hitch 2103?

try to run a standard installation, if you added or modded sth.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

3 (edited by Random Tee 2008-10-23 06:17:09)

Re: Hitch 2103?

I'm running a standard Linux x86 installation with no mods. It is a 0.43 binary from the site, and, like I said, it worked yesterday.
I've found that the game sticks for about 30 secs before continuing both in game and in the server browser. After this happening once it is fine until the game is re-started.

I'll try getting some more of the info from terminal.

Edit:
I've run in terminal again and had a look, I'm not sure what's normal so I've put the results here, could be a problem getting to the master or loading skins by the look of the output.

This is the output while I was in the server browser.

[48ff44f4][engine]: running on unix-linux-ia32
[48ff44f4][engine]: arch is little endian
[48ff44f4][binds]: bound f1 (258) = toggle_local_console
[48ff44f4][binds]: bound f2 (259) = toggle_remote_console
[48ff44f4][binds]: bound tab (293) = +scoreboard
[48ff44f4][binds]: bound f10 (267) = screenshot
[48ff44f4][binds]: bound a (65) = +left
[48ff44f4][binds]: bound d (68) = +right
[48ff44f4][binds]: bound space (32) = +jump
[48ff44f4][binds]: bound mouse1 (384) = +fire
[48ff44f4][binds]: bound mouse2 (385) = +hook
[48ff44f4][binds]: bound lshift (287) = +emote
[48ff44f4][binds]: bound 1 (49) = +weapon1
[48ff44f4][binds]: bound 2 (50) = +weapon2
[48ff44f4][binds]: bound 3 (51) = +weapon3
[48ff44f4][binds]: bound 4 (52) = +weapon4
[48ff44f4][binds]: bound 5 (53) = +weapon5
[48ff44f4][binds]: bound mousewheelup (383) = +prevweapon
[48ff44f4][binds]: bound mousewheeldown (382) = +nextweapon
[48ff44f4][binds]: bound t (84) = chat all
[48ff44f4][binds]: bound y (89) = chat team
[48ff44f4][console]: executing '/home/######/.teeworlds/settings.cfg'
[48ff44f4][binds]: bound space (32) = +jump
[48ff44f4][binds]: bound 1 (49) = +weapon1
[48ff44f4][binds]: bound 2 (50) = +weapon2
[48ff44f4][binds]: bound 3 (51) = +weapon3
[48ff44f4][binds]: bound 4 (52) = +weapon4
[48ff44f4][binds]: bound 5 (53) = +weapon5
[48ff44f4][binds]: bound a (65) = +left
[48ff44f4][binds]: bound c (67) = say !; emote 1
[48ff44f4][binds]: bound d (68) = +right
[48ff44f4][binds]: bound k (75) = kill
[48ff44f4][binds]: bound r (82) = +emote
[48ff44f4][binds]: bound t (84) = chat all
[48ff44f4][binds]: bound x (88) = say (; emote 3
[48ff44f4][binds]: bound y (89) = chat team
[48ff44f4][binds]: bound z (90) = say ); emote 4
[48ff44f4][binds]: bound f1 (258) = toggle_local_console
[48ff44f4][binds]: bound f2 (259) = toggle_remote_console
[48ff44f4][binds]: bound f10 (267) = screenshot
[48ff44f4][binds]: bound up (283) = +jump
[48ff44f4][binds]: bound left (285) = +left
[48ff44f4][binds]: bound right (286) = +right
[48ff44f4][binds]: bound lshift (287) = +emote
[48ff44f4][binds]: bound tab (293) = +scoreboard
[48ff44f4][binds]: bound mousewheeldown (382) = +nextweapon
[48ff44f4][binds]: bound mousewheelup (383) = +prevweapon
[48ff44f4][binds]: bound mouse1 (384) = +fire
[48ff44f4][binds]: bound mouse2 (385) = +hook
[48ff44f4][binds]: bound mouse3 (386) = +nextweapon
[48ff44f4][console]: failed to open '/home/#####/.teeworlds/autoexec.cfg'
[48ff44f4][gfx]: alphabits = 0
[48ff44f4][gfx]: depthbits = 24
[48ff44f4][gfx]: stencilbits = 8
[48ff44f4][engine/mastersrv]: refreshing master server addresses
[48ff44f4][snd]: device #0 name='Audigy 2 ZS [SB0350]: ADC Capture/Standard PCM Playback (hw:0,0)'
[48ff44f4][snd]: device #1 name='Audigy 2 ZS [SB0350]: Mic Capture (hw:0,1)'
[48ff44f4][snd]: device #2 name='Audigy 2 ZS [SB0350]: Multichannel Capture/PT Playback (hw:0,2)'
[48ff44f4][snd]: device #3 name='Audigy 2 ZS [SB0350]: Multichannel Playback (hw:0,3)'
[48ff44f4][snd]: device #4 name='Audigy 2 ZS [SB0350]: p16v (hw:0,4)'
[48ff44f4][snd]: device #5 name='front'
[48ff44f4][snd]: device #6 name='rear'
[48ff44f4][snd]: device #7 name='center_lfe'
[48ff44f4][snd]: device #8 name='side'
[48ff44f4][snd]: device #9 name='surround41'
[48ff44f4][snd]: device #10 name='surround50'
[48ff44f4][snd]: device #11 name='iec958'
[48ff44f4][snd]: device #12 name='spdif'
[48ff44f4][snd]: device #13 name='default'
[48ff44f4][snd]: device #14 name='dmix'
[48ff44f4][snd]: device = 13
[48ff44f5][font]: gfx memory used for font textures: 3058288
[48ff44f5][game]: load skin coala
[48ff44f5][game]: load skin bluestripe
[48ff44f5][game]: load skin cammostripes
[48ff44f5][game]: load skin redbopp
[48ff44f5][game]: load skin saddo
[48ff44f5][game]: load skin default
[48ff44f5][game]: load skin pinky
[48ff44f5][game]: load skin twintri
[48ff44f5][game]: load skin twinbop
[48ff44f5][game]: load skin toptri
[48ff44f5][game]: load skin bluekitty
[48ff44f5][game]: load skin cammo
[48ff44f5][game]: load skin warpaint
[48ff44f5][game]: load skin limekitty
[48ff44f5][game]: load skin x_ninja
[48ff44f5][game]: load skin redstripe
[48ff44f5][game]: load skin brownbear
[48ff44f6][]: 1720.254000.2ms                             (<------what time is this measuring, what's normal?)
[48ff44f6][client]: version 0.4 1bd7780b0f76307c
[48ff44fb][client/version]: version does match (0.4.3)
[48ff451c][engine/mastersrv]: saving addresses
[48ff4520][netclient]: disconnected. reason="(null)"
[48ff4520][net]: sendto error -1 ffffffff

Edit:
Found the source of the problem, part of network down due to power cut.

Thanks for your help!

===I take pride in my insanity!===    |    Blender3D    |    What do you think of my post? Rate it!
Admin@SuperSiliconux128:~$quantumphysics --help -mtheory -standardmodel
[quantum_physics]: segmentation fault, core dumped