Topic: [PANDORA] Pandora Port
Hi everyone,
I'm the guy who packaged Teeworlds for Debian/Ubuntu, something that was quiet simple (just shell scripts really). I've recently be learning some C, and decided to try and port Teeworlds to the Pandora (powerful, Linux handheld console, see http://www.openpandora.org).
Matricks has kindly allowed me to set up a branch on svn for this, the branch is called "pandora"
The following is the list of what I believe i need to do,
General:
Replace GLFW with SDL for initialisation and input
ec_gfx.c:
Change to create SDL window
Change functions relating to changing video mode to SDL equivalents.
Other things for opengl es 2.0 compatibility.
ec_inp.c:
Rewrite to use SDL for input.
Thankfully most of the functionality in SDL works with OpenGL ES 2.0, as its simply a subset of OpenGL 2.1.
So far, all i've managed to do is get the game to initialise in an SDL window, obviously nothing can be done then since I've yet to recode input with SDL
However I'm unsure if this is the right way to do this, I believe i could also use GLFW with minor changes, but I am not sure. Any input/opinions on this would be appreciated.
Thanks,
jscinoz