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Topic: Gametype: Domination

Hi,

  Not sure if someone has already mentioned this idea or not...

  Domination (or Tee Control)

  This is a team based game, Red vs Blue, which focuses on each teams abilities to co-ordinate their attacks and then to control certain areas of a map.

Theoretical Specifications:

1. Players spawn locations are based on team spawn points.
2. Normal spawn stats for each players; life (10), armor (0) and weapons (Hammer + Gun).
3. Fighting follows the normal DM rules, including all item spawn times (life, armor, rockets, etc).
4. If a player is killed they simply respawn at a team spawn point and continue.
5. The Tee Statue (new item)
a. A medium sized (3x2 tiles?) gray statue of a tee in a cool pose.
b. Has life points, but it can not be destroyed, only captured and can not be collected (only shot at).
c. Each statue in the map starts with 0 life points. A statue is captured by shooting it.
d. If a red player shoots a statue, that statue gains (max +10) life points based on the damage delt out by the weapon used. If the statue has +ve life points it glows red in colour to indicate that it has been captured by the red team.
e. If a blue player shoots a statue, that statue loses (min -10) life points based on the damage delt out by the weapon used. If the statue has -ve life points it glows blue in colour to indicate that it has been captured by the blue team.
f. Statues can be repeatedly captured, lost or returned to neutral (0 life points).
g. The first team to capture all statues within the map wins the round!

  The mode would need to be play tested alot, but 3 or 4 statues per map would probably be best for teams of 4v4 or more.

Example of statue life points:

A red player shoots a statue with a gun and does 1 point damage, the statue then has +1 life and belongs to the red team.
The red player shoots the statue again with a rocket and does another 5 points damage, the status now has +6 life.
The red player shoots the status a second time with the rocket for another 5 points damage, the statue now has +10 life points (not +11), +10 is the maximum possible.
A blue player now arrives and shoots the statue with a rocket and does 5 points damage, the statue now only as +5 life, but still belongs to the red team!
The blue player shoots again with the rocket doing another 5 points damage, now the statue has 0 life points and is neutral (captured by no team).
The blue player shoots the statue a third time with a rocket and does another 5 points damage, the statue now has -5 points and has been captured by the blue team.

I hope everyone understands what I'm trying to describe. wink

2 (edited by V34 2019-05-18 00:24:37)

Re: Gametype: Domination

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Re: Gametype: Domination

Capturing sounds very ammoconsuming and sort of inelegant. How would you see how much life a statue had? And I keep imagining two tees of opposite teams shooting all they have at a statue rather than eachother - not a nice sight.

I like the map control objective thing, but it´s gotta be possible too solve it in a more elegant way.

4 (edited by munyul 2008-01-09 13:30:37)

Re: Gametype: Domination

Dreamy wrote:

How would you see how much life a statue had? And I keep imagining two tees of opposite teams shooting all they have at a statue rather than eachother - not a nice sight.

Each statue could be surrounded with 10 stars, each star represents 1 statue life point ... The stars would all be gray at the start, then for each life point you shoot the statue for, stars will change either red or blue in colour. (+4 life points would be 4 red stars, 6 gray stars ... etc).

As for two Tee's shooting the statue, rather than each other ... well, I'll let you shoot the statue, I would then kill you first and then shoot the statue until it had 10 life points in my teams colour and then guard it from you, if/when you return tongue

5 (edited by V34 2019-05-18 00:24:20)

Re: Gametype: Domination

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Re: Gametype: Domination

The fact that you don´t have much ammo only makes it worse. Nothing left for killing smile.

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Re: Gametype: Domination

Dreamy wrote:

The fact that you don´t have much ammo only makes it worse. Nothing left for killing smile.

Again, I would waste my ammo on my opponent, not the statue. Once my opponent is out of the way, I would then use my Gun (10 rounds = 10 life points on the statue) or I could get up close and use the hammer on the statue.

Where is the problem in that? If you think about it, the gameplay (fighting) would be just the same as it is now. The difference is only that each team needs to control the area around the statue to make sure that they don't surrender it.

As for a lack of ammo in defending an area, well that would be up to the mapper to strategically place weapons nearby for the defenders to collect - again, I don't see a problem with that.

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Re: Gametype: Domination

I just think shooting at the statue seems like an unneccessary complication. Why not simply have the statue as a backround thingie that´s automatically captured if you walk close too it and there are no opponents nearby?

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Re: Gametype: Domination

Do you can upload that mod pleeeeeeeeeeeaaaaaaaaaaaaaaaaase? I want it!

Goodbye all. Account inactive since March 2011.

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Re: Gametype: Domination

its not a mod its a gametype suggestion Rajh tryed this kinda thing but he only tested it and i think he won´t upload it

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Re: Gametype: Domination

sad

Goodbye all. Account inactive since March 2011.

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Re: Gametype: Domination

i think there will be some new gametypes in 0.6.0 xD

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Re: Gametype: Domination

Oy, Ziltoide and Aqua developed a mod "domination" It works very good. They will release it when 0.5 is out.

/TMN\Viper [xyz]

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Re: Gametype: Domination

khubajsn wrote:

Do you can upload that mod pleeeeeeeeeeeaaaaaaaaaaaaaaaaase? I want it!

Do you can speak english pleeeeeeeeeaaaaaaaaase? I want it!

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Re: Gametype: Domination

Mmmm... I haven't seen this version of Domination in any server. I have seen the flags domination (collecting points for your team), but not this one.

Oh, I want to play it right now!

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Re: Gametype: Domination

There is one simillar I already played.
You have to stay x seconds near the flag to capture it.
The other team have to stay x seconds to neutral the flag, then more x seconds to capture it.

x=10 (I'm not sure)

check out these maps: infiltrate - choco - dustycloud

17 (edited by Marik 2008-10-11 19:55:41)

Re: Gametype: Domination

yeah the name of the server is kinda MOD- Domination xyz

MOD creator said they will release the mod when 0.5.0 is release wink

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Re: Gametype: Domination

Marik16 wrote:

MOD creator said they will release the mod when 0.5.0 is release wink

why? can you upload it yet?
i´ve played it and it´s cool.´

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Re: Gametype: Domination

catpaw: Yes, i can ;-)
munyul: OK, it can be gametype. But there arent next version with your gametype, and some peoples want to host server with your gametype Domination !

Goodbye all. Account inactive since March 2011.

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Re: Gametype: Domination

catpaw wrote:
khubajsn wrote:

Do you can upload that mod pleeeeeeeeeeeaaaaaaaaaaaaaaaaase? I want it!

Do you can speak english pleeeeeeeeeaaaaaaaaase? I want it!

hahaha big_smile



ontopic: great idea, would be nice!

there are no dumb questions. excepting yours. wink