1

Topic: sv_maprotation problem

Hello,

I've a problem with the maprotation : the game always begin with the DM1 map...

May someone help me?

Thanks

2 (edited by Landil 2008-09-08 21:57:52)

Re: sv_maprotation problem

post your .cfg file plz.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

3

Re: sv_maprotation problem

sv_name connexion
sv_maprotation dm1 dm2
sv_register to 0
sv_scorelimit 20
sv_gametype dm

4 (edited by void 2008-09-11 10:26:45)

Re: sv_maprotation problem

It starts with dm1 because dm1 is first in your map rotation list... when the match on that level ends it will change to dm2.

EDIT:
Oh, and don't bump threads.

Languages shapes the way we think, or don't.

5

Re: sv_maprotation problem

Even if I start with dm2 or dm35... it starts always with dm1!
In CTF its the same problem, it starts with dm1...

6

Re: sv_maprotation problem

use sv_map to select what map it should start with.

7

Re: sv_maprotation problem

sv_register to 0

Remove that to

spl0k, aka Al`. From the HuH clan.
Noobing pwns since 01/01/1970.
TeeViewer - TeeComp

8

Re: sv_maprotation problem

My new config. :

sv_name wurth_connexion
sv_maprotation ctf2 ctf3
sv_register 0
sv_scorelimit 500
sv_gametype ctf


But it doesn't work yet...

9 (edited by Landil 2008-09-12 12:34:54)

Re: sv_maprotation problem

Matrix wrote:

use sv_map to select what map it should start with.

sv_name wurth_connexion
sv_maprotation ctf2 ctf3
sv_register 0
sv_scorelimit 500
sv_gametype ctf
sv_map ctf2

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!