Topic: [MOD] Capture The Tee
It is sport-like mod.
There is no flags. There is no kills. We have only hammer and hook to grab the tee, which is not team-colored.
Blue team must put this NPC into blue zone, red team in red zone.
Here is the patch for 0.4.2: http://shesha.ru/stuff/teeworlds/old/mods/ctt.patch
Binaries:
Linux http://shesha.ru/stuff/teeworlds/old/mo … worlds_ctt
FreeBSD http://shesha.ru/stuff/teeworlds/old/mo … worlds_ctt
Windows http://shesha.ru/stuff/teeworlds/old/mo … ds_ctt.exe
Config options:
cttmod_hammer_impulse 0 .. 100 (10 default)
cttmod_hooking_time -1 .. 100 (seconds) (2 default, -1 infinity)
cttmod_respawn_time 0 .. 100 (seconds) (5 default)
MAPS
ctt1 http://shesha.ru/stuff/teeworlds/old/maps/ctt1.map
ctt2 by Stephanator http://shesha.ru/stuff/teeworlds/old/ma … n/ctt2.map
Adaptation of popular maps:
desertcamp-ctt http://shesha.ru/stuff/teeworlds/old/ma … mp-ctt.map
lost-ctt http://shesha.ru/stuff/teeworlds/old/ma … st-ctt.map (recommended cttmod_hammer_impulse 80)
Recommended config for ctt1 map:
-----------------------------------------------------
sv_name Capture The Tee
sv_map ctt1
sv_gametype ctf
sv_scorelimit 10
sv_max_clients 10
sv_spectator_slots 4
sv_warmup 0
sv_register 1
cttmod_hammer_impulse 40
-----------------------------------------------------
Map creating notes:
Spawn point of dummy tee sets by common yellow tee tile.
Use red tile for marking red zone and next to red tile for marking blue zone.
If in doubt, use this /data/editor/entities.png: http://shesha.ru/stuff/teeworlds/old/misc/entities.png