Topic: Makers of futures run/race maps:
Please, can you think about putting the many respawn area far from the previous thing that make you go back to the previous respawn point ? Well, sayd like that, it's not clear, so here is an example:
You have to pass a long area by using rocket jump, double jumps, landing on area and rocket jump again etc, if you fall, you get back to the previous respawn point: normal. But once this done, you have to do the same in the other way just under this one and the respawn point is just at the end of the first one, so if you fall in the second, keeping your momemtum, you fall in the first and you have to do the first area again.
Well, maybe not clear too, so, a good example is the a map wich I don't remember the name, with a forest by night as tileset and wich the first thing you have to do is rocket jump to pass a black line that make you respawn back: once this done, if you touch the two black vertical line for the next area, it make you respawn up, keeping your momemtum, you fall in the water and, tada ! you are at the beggining of the level.
Pretty the same with "cheater", after passing the water, if you hit a spike from the right (wich is what shall happen the most of the time), you have no chance to not go into the water after being respawn. Same map, further, there is the same thing.
So, please think about it for the next maps.