1

Topic: Makers of futures run/race maps:

Please, can you think about putting the many respawn area far from the previous thing that make you go back to the previous respawn point ? Well, sayd like that, it's not clear, so here is an example:

You have to pass a long area by using rocket jump, double jumps, landing on area and rocket jump again etc, if you fall, you get back to the previous respawn point: normal. But once this done, you have to do the same in the other way just under this one and the respawn point is just at the end of the first one, so if you fall in the second, keeping your momemtum, you fall in the first and you have to do the first area again.

Well, maybe not clear too, so, a good example is the a map wich I don't remember the name, with a forest by night as tileset and wich the first thing you have to do is rocket jump to pass a black line that make you respawn back: once this done, if you touch the two black vertical line for the next area, it make you respawn up, keeping your momemtum, you fall in the water and, tada ! you are at the beggining of the level.

Pretty the same with "cheater", after passing the water, if you hit a spike from the right (wich is what shall happen the most of the time), you have no chance to not go into the water after being respawn. Same map, further, there is the same thing.

So, please think about it for the next maps.

2

Re: Makers of futures run/race maps:

u can´t force ppl to that i see like 2 new shit run maps a day all suck cause the ppl never test them before releasing them

3 (edited by [_Xe'n'eX_] 2008-08-25 13:50:25)

Re: Makers of futures run/race maps:

I´m sure, that on my map run_fool aren´t some those "bugs". After you finsished a part, you will get teleportet trought a hidden wall. This wall retard to get back.


But some moore mistakes you could build in your race map:

===================

1.:
Nerver place only one Tees respawn point on the floor, because if a Tee stays at the unique respawn point, all other Player cant play anymore. (The same for Teleporters)
Place about three of them in the air, so all are happy smile


2.:
Its better to place walls between one part and another part. That was the point Ii said

===================

Maybe ill add some moore points...

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4

Re: Makers of futures run/race maps:

[_Xe'n'eX_] wrote:

1.:
Nerver place only one Tees respawn point on the floor, because if a Tee stays at the unique respawn point, all other Player cant play anymore. (The same for Teleporters)
Place about three of them in the air, so all are happy smile

only mapper noobs do such mistakes... ^^ xDDD

[_Xe'n'eX_] wrote:

Maybe ill add some moore points...

i add two xD big_smile

3.:
Never create small ways .. it stops the others .. with collission or not... you get slower..

4.:
ALWAS create a test server and play with some friends .. to find bugs.. eg..

Remember me? Questions? Just leave a message, I will respond within 72 hrs!

5 (edited by [_Xe'n'eX_] 2008-08-25 13:49:25)

Re: Makers of futures run/race maps:

5.:

Please create many checkpoints! I think you all know run_swinging, don´t you?
You´re very happy, that you ever finished the first part. Wow, thanks god! wink
But then, whats that?! Ok, thats hard... Let´s try it! Damn, missed...
Whats that?!?!? Im at the start? Why, omg! NOOOOOOOOO...

big_smile (my first time on run_swinging!)


Dani wrote:

4.:
ALWAS create a test server and play with some friends .. to find bugs.. eg..

I never create a test server with friends, im doing that on my own! mad Muhahahaha

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