1

Topic: [Solved] How to turn of the TIME for CTF?

Hi, i wounder how to turn of the time when someone get score in ctf?

Thanks
//ddd

2

Re: [Solved] How to turn of the TIME for CTF?

I don't really understand your question. If you don't have set a time-limit then the time-display is just for informational use. Time resets only at start of a new round.

"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." - Terry Pratchett -

3

Re: [Solved] How to turn of the TIME for CTF?

Oh, sorry then.. Well what i mean is that after every score anyone does in my CTF map i'v made, there is like 2-3-4-5 secounds of waiting time until next round starts again, i want this to do nothing, so people can keep chase the flag all the time, without restart after every score.

Thanks
//ddd

4

Re: [Solved] How to turn of the TIME for CTF?

sv_scorelimit 1000 for example in remote console(f2).
Set your score like you wish. You can edit this in the cfg file also.

*** JUSTICE ALWAYS WINS ***

5

Re: [Solved] How to turn of the TIME for CTF?

Captain AMN wrote:

sv_scorelimit 1000 for example in remote console(f2).
Set your score like you wish. You can edit this in the cfg file also.

Nope, its not that.

Cause this is what i allready got in my config-file.

sv_timelimit 0
sv_scorelimit 50


Do i need to compile the whole server and change it in the sources? (wich will be alot of work)
So please help me if you can in any way!

Thanks
//ddd

6

Re: [Solved] How to turn of the TIME for CTF?

Docs:

sv_warmup

Warmup time in seconds before the game starts. If it is set to 1 it will start immideatly. (default: 1)

pwnd-leader
You just got pwnd!

7 (edited by ddd 2008-08-13 23:28:02)

Re: [Solved] How to turn of the TIME for CTF?

PaddyKay wrote:

Docs:

sv_warmup

Warmup time in seconds before the game starts. If it is set to 1 it will start immideatly. (default: 1)

sv_warmup is only the first secounds when you connect you can set like 10secounds of warmup, but thats not it.

Listen, when someone gets the flag and returns it to his flag, and get a score. The game (for everyone in the server) freezez, and then few secounds later we allt respawns and its a new round... i dont what respawn and loading time.. i just want it to keep couting flags until it reach sv_gamescore or timelimit.

Then when its rech the limit it will respawn us and restart the map..
Let me know if you dont understands me.

Thanks
//ddd

8

Re: [Solved] How to turn of the TIME for CTF?

A flag grab is 1 point, a successful cap is 100 points. If you have your scorelimit at 50, the game will be over at the first cap.

9

Re: [Solved] How to turn of the TIME for CTF?

Which means that if you want it to take, for example, 4 captures to end the game, you should set sv_scorelimit 400.

The proposition "I am the center" need never be uttered. It is the assumption upon which all certainty and all doubt turns.

10 (edited by ddd 2008-08-14 00:37:41)

Re: [Solved] How to turn of the TIME for CTF?

teetow wrote:

A flag grab is 1 point, a successful cap is 100 points. If you have your scorelimit at 50, the game will be over at the first cap.

Oh that was some intressting information, i will check it up! Cheers man.

That was perfect, thanks for that!


BTW: How to make so you all can see that this thread is solved?

//ddd

11

Re: [Solved] How to turn of the TIME for CTF?

And I got a new problem so i use this thread for it, if there is anyone that know this problem.

When i making my map sometimes when i saves it it crashes and my map get inactiv, so i cant edit it anymore / its clean from scratch, and the teeworlds_srv cant open it, it sais:
Wrong signature. 0 0 0 0
Failed to load map. mapname='maze_e3d52aa2' (cause i cant save my own maps, i edited the maps that are allready in the map folder)

What to do? or what can i do?

Thanks
//ddd

12

Re: [Solved] How to turn of the TIME for CTF?

It's due to a bug in the 0.4.2 editor for windows. They are working on fixing it for 0.4.3. Best solution for now is to edit maps with the editor in 0.4.1.

ddd wrote:

How to make so you all can see that this thread is solved?

I can fix that.

Problem solved. Locking.

Used to be very active waay back