Topic: [Solved] How to turn of the TIME for CTF?
Hi, i wounder how to turn of the time when someone get score in ctf?
Thanks
//ddd
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Teeworlds Forum → Support → [Solved] How to turn of the TIME for CTF?
Hi, i wounder how to turn of the time when someone get score in ctf?
Thanks
//ddd
I don't really understand your question. If you don't have set a time-limit then the time-display is just for informational use. Time resets only at start of a new round.
Oh, sorry then.. Well what i mean is that after every score anyone does in my CTF map i'v made, there is like 2-3-4-5 secounds of waiting time until next round starts again, i want this to do nothing, so people can keep chase the flag all the time, without restart after every score.
Thanks
//ddd
sv_scorelimit 1000 for example in remote console(f2).
Set your score like you wish. You can edit this in the cfg file also.
sv_scorelimit 1000 for example in remote console(f2).
Set your score like you wish. You can edit this in the cfg file also.
Nope, its not that.
Cause this is what i allready got in my config-file.
sv_timelimit 0
sv_scorelimit 50
Do i need to compile the whole server and change it in the sources? (wich will be alot of work)
So please help me if you can in any way!
Thanks
//ddd
Docs:
sv_warmup
Warmup time in seconds before the game starts. If it is set to 1 it will start immideatly. (default: 1)
Docs:
sv_warmup
Warmup time in seconds before the game starts. If it is set to 1 it will start immideatly. (default: 1)
sv_warmup is only the first secounds when you connect you can set like 10secounds of warmup, but thats not it.
Listen, when someone gets the flag and returns it to his flag, and get a score. The game (for everyone in the server) freezez, and then few secounds later we allt respawns and its a new round... i dont what respawn and loading time.. i just want it to keep couting flags until it reach sv_gamescore or timelimit.
Then when its rech the limit it will respawn us and restart the map..
Let me know if you dont understands me.
Thanks
//ddd
A flag grab is 1 point, a successful cap is 100 points. If you have your scorelimit at 50, the game will be over at the first cap.
Which means that if you want it to take, for example, 4 captures to end the game, you should set sv_scorelimit 400.
A flag grab is 1 point, a successful cap is 100 points. If you have your scorelimit at 50, the game will be over at the first cap.
Oh that was some intressting information, i will check it up! Cheers man.
That was perfect, thanks for that!
BTW: How to make so you all can see that this thread is solved?
//ddd
And I got a new problem so i use this thread for it, if there is anyone that know this problem.
When i making my map sometimes when i saves it it crashes and my map get inactiv, so i cant edit it anymore / its clean from scratch, and the teeworlds_srv cant open it, it sais:
Wrong signature. 0 0 0 0
Failed to load map. mapname='maze_e3d52aa2' (cause i cant save my own maps, i edited the maps that are allready in the map folder)
What to do? or what can i do?
Thanks
//ddd
It's due to a bug in the 0.4.2 editor for windows. They are working on fixing it for 0.4.3. Best solution for now is to edit maps with the editor in 0.4.1.
How to make so you all can see that this thread is solved?
I can fix that.
Problem solved. Locking.
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