1

Topic: Spikes graphics

Where I can download spikes graphics and that newer spikes from flyrace_r13.2??

No, I'M NOT asking about kill tiles, I'm asking about GRAPHICS.

2 (edited by TeBob 2008-07-31 20:00:31)

Re: Spikes graphics

Lol i think all understand that you mean graphics and that must came under graphics not maps smile

3

Re: Spikes graphics

Ummm... and understanding You is a bit hard... learn proper English.

4 (edited by catpaw 2008-07-31 20:54:54)

Re: Spikes graphics

Xibron wrote:

Ummm... and understanding You is a bit hard... learn proper English.

+1, please improve your english bobsmiley, its really hard to try to understand your posts.

5 (edited by confused1 2008-08-01 04:11:59)

Re: Spikes graphics

I think he meant something along the lines of: I think we all understand you meant the graphics, but this is the map forum, not the graphics forum which can be found here: http://teeworlds.com/forum/viewforum.php?id=17

SPEAK[img]http://i197.photobucket.com/albums/aa276/crazyconfused1/Freakazoid-English.gif[/img]OR I WILL IGNORE YOU~!!

6

Re: Spikes graphics

if you mean the spear gfx, they are mine. I am at work at present, so I cannot post them. I'm going to post them 2night.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

7

Re: Spikes graphics

@Confused1

Yeah, I know that's the map forum, but in graphics there are things for gameplay... You know, skins and other like that and spikes are map addons, that's why I posted it here.

@Landil

Thanks. smile

8

Re: Spikes graphics

@Xibron
I was "deciphering" bobsmiley's post. Not telling you where to go lol.

SPEAK[img]http://i197.photobucket.com/albums/aa276/crazyconfused1/Freakazoid-English.gif[/img]OR I WILL IGNORE YOU~!!

9

Re: Spikes graphics

Just said that in case some noobz would start spamming "confuzed rigt111 wrong topik11".

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Re: Spikes graphics

http://img359.imageshack.us/img359/3522/laserxa5.png
http://img206.imageshack.us/img206/4751/laserzap1nq2.png
http://img99.imageshack.us/img99/5386/laserzap2ih3.png

I need to figure out something to put here.

11

Re: Spikes graphics

Jon, what are You doing??

@Landil

Did You make them by yourself?? Because I need some extra spikes.
If You could, then post that grass. ^^
And where should I send that map?? Map is almost ready... just need that extra spikes, because with those that I already have then it looks like it's levitating... hmm

12

Re: Spikes graphics

yes, I made them by myself. Tell me which one you need and i will make 'em. Just post the map here in this thread and i will have a look, what you need. If you don't wanna publish it here, you can try to send me a forum msg (but i am not sure if it works properly)

but besides: here is the great landil grass tileset wink:
http://flickcabin.com/pfiles/2194/grass_main_landil.png
http://flickcabin.com/pfiles/2195/grass_main_landil.png

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

13

Re: Spikes graphics

very nice. this could make some maps to a better, good looking place in the world xD

Question? search function
Short movies? Lappi's link loft
Teeworlds info'n'tuts on gfx? Landil's sketchbook

14

Re: Spikes graphics

http://img262.imageshack.us/img262/3613/mapali2.png

See that empty spaces in spikes-walls?? I have to fill it somehow. And here's the link to map:

http://www.speedyshare.com/201227648.html

15 (edited by Landil 2008-08-02 10:03:41)

Re: Spikes graphics

The trick is to overlay the spike layer with the grass layer. I will edit the map l8r to show you an example. If it does not work, I will draw you some new spikes, to make it easier.

have a look at the upper left corner. there you can see how I do the spike edges! http://www.speedyshare.com/678353327.html

the green tiles are unhookable tiles! are you sure that one cannot use the hook at the whole  map? O_o
normally the grass tiles show on a race map that the tiles are hookable, the brown tiles without grass normally show that they are unhookable. And I would highly advise you to use the light brown tiles for the solid tiles and the darker brown tiles for background structure.

as you can see I added some bones, darker brown edges and a parallax to make a nice looking background. I even added some doodads to show you, what possibilities you have.

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

16

Re: Spikes graphics

First I wanted to make that map playable and then add those doodads but looks like that I was wrong. tongue Now it looks better, thanks for help. :>

17

Re: Spikes graphics

Xibron wrote:

First I wanted to make that map playable and then add those doodads but looks like that I was wrong.

All roads lead to rome wink

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

18

Re: Spikes graphics

thx for png smile

map: manti1vs1.map  //  manti1vs1-v2.map  (without katana)  //  manti-2worlds.map

items & Tee: My Items & Tee