Re: TeeStuff :)
Still would you both do a XML import/export? I think there would be a lot to gain, if some of the underlying data could be kept in sync from time to time. That is export the maps/skins to the other database...
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Teeworlds Forum → Fan Art and Other → TeeStuff :)
Still would you both do a XML import/export? I think there would be a lot to gain, if some of the underlying data could be kept in sync from time to time. That is export the maps/skins to the other database...
sure N O T !!!!
sure N O T !!!!
not what?
sure N O T !!!!
Great show guys.. sounds a bit like kindergarten to me
I LOVE english... they just using german words ^^
(sorry for the german-offtopic, but it was totally worth it )
@datag, mhmmmm...
there is teeviewer implemented now, tilesets section added.
did you find any errors?
@datag, mhmmmm...
there is teeviewer implemented now, tilesets section added.
did you find any errors?
What happened to this beautiful error page? I miss it
just go to some random address written by hand in address bar leaving teestuff address ;]
just go to some random address written by hand in address bar leaving teestuff address ;]
Yes, but looks not nice now.
Also "© TeeStuff. All rights reserved." disturbs me somehow. But I don't want to break open a hugh openness discussion. Also it might be a good idea in the upload form explicitly tell the user that by uploading stuff he puts his stuff under this or that license. Like cc-by-sa or such.
oh, now is allright just debugging.
i think by-nc-sa would be the best. changed.
@spl0k, don't be afraid :] i'll write about you and your teeviewer on page.
oh, now is allright just debugging.
i think by-nc-sa would be the best. changed.
cool
@datag: definitely kindergarten. Grow up, people.
@php framework: I find it hard to believe that coding normally with minimal files executes slower than a large multi-file framework. <_<
@spl0k, as you wish is it enough? :]
@Roanoke, no, it isn't slower it's faster when it goes about running speed. coding in framework is much faster, but not very efficiency. all in all Kohana is one of the smallest frameworks :] just for small projects like TeeStuff :] speed difference is too small to make big difference.
Marines: I don't know about coding, the backend of teestuff is not all too complex. Have you tried coding teestuff normally?
as you can see here http://marines.vdl.pl/teemaps/ when i started to use first framework i can't live without them now. i wrote it in a week learning framework in the same time.
marines wrote:there is teeviewer implemented now, tilesets section added.
I want my name somewhere
How about on the error page? This error was sponsored by sp10k *hihihi* Sorry couldn't resist that joke.
i've corrected some errors and i've added default TW skins and tilesets. one of the map is wrong by my fault. i deleted it by mistake and i'm waiting the author to send me map once again.
I just tried to upload a map. It always failed.
there have to be some errors it works for me, i've just uploaded test map
BTW added userlist with some stats :]
added multilanguage interface i've got czech and polish translators. perhaps will be any volunteer to translate language file to any other language? you can download english lang file here: http://dl.getdropbox.com/u/69383/en.php
Okay just manged to upload it. Why aren't dots allowed in the description text? '.' and ',' would be very usefull.
Also when clicking my user I get an error page, "http://marines.vdl.pl/teestuff/users/7"
What about maps for MODs in teestuff? Do you not want them in your database or is there just a field "other gametype" missing?
Teeworlds Forum → Fan Art and Other → TeeStuff :)
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