Topic: Vsync function - working improperly?
I like to synchronise frames with my monitor refresh rate in teeworlds because the game looks better then.
But what I noticed - the framerate is always 60 - no matter what refresh rate of my monitor I set (60, 70, 72, 85). Why? Does the game automatically switch to 60hz when starting up?
But I didn't care about it anyway.
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Yet on ubuntu the vsync option didn't work - the FPS varies from about 80 to 110 which means vsync is disabled. I had to run Nvidia x server settings and and enable "Sync to VBlank" option in the "OpenGL Settings" section. And I can enable/disable vsync in that way only - the option in teeworlds is useless (I can neither enable nor disable vsync with it). But at least the FPS fits to the refresh rate - when it's 85, I've got 85FPS, when 60hz - 60FPS, etc... (not like in windows).
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In the first case Teeworlds was running on Windows XP SP2 and nVidia Forceware 93.71 drivers. In the second case - Ubuntu 8.04 + nVidia 96.43.05 drivers.
vcard: GF 4MX 440.