1

Topic: Clan

Hello i have a idea a clan system you can creat and join and look the memberlist.

2

Re: Clan

But... we already have clans. That would be more code than it's worth.

if($poster["intelligence"] == $intelligence["idiot"])
        deny_post($poster);

3 (edited by Variecs 2008-07-19 09:57:35)

Re: Clan

maybe you mean official? but thats need account system. If we'll have an accounst, we can have the rank and the official joining to the clans. Maybe that can be cool but teeworlds too free game for accounts.

4

Re: Clan

Ok, I'm not going to bother arguing with you, I don't understand what you just said.

if($poster["intelligence"] == $intelligence["idiot"])
        deny_post($poster);

5 (edited by marvinof9 2008-07-19 07:48:54)

Re: Clan

ok that no other pepole can join the clan if he chanche the name if he musst join the clan. For what a clan system? when other can chanche the name and the leader have no acept him and the leader can not kick him. Sory for my english

6

Re: Clan

Roanoke wrote:

Ok, I'm not going to bother arguing with you, I don't understand what you just said.

haha, I agree!

7 (edited by Reaper 2008-07-19 10:45:41)

Re: Clan

I'll translate:
ok that no other pepole can join the clan if he chanche the name if he musst join the clan. For what a clan system? when other can chanche the name and the leader have no acept him and the leader can not kick him. Sory for my english

=
Ok, we need a clansystem so that no other people have to change their name. Why do we need this clan system? Because the other players can change their name (example: DarkAngelKilla ==> mos*DarkAngelKilla!) without the leader's accreditation. The leader can't kick him because "DarkAngelKilla" refuses to change his name! Sorry for my english!

ima charhgin ma lazerz!!1
SHOOP DA WHOOOOP!!!!!!11

8

Re: Clan

Reaper wrote:

I'll translate

Cheers.

I can't see a system like that being coded. You just need to create a community, and know everybody who plays teeworlds in your server or whatever. Then it's obvious if somebody is faking the clan tag or whatever.

Basically it's up to people knowing who is who.

9

Re: Clan

and why clan leaders mustn't kick people? if he/she noob or bad man smile so it must be kicked. And clan leader cant do this?? meh stupid idea.

10

Re: Clan

the leader of the clan can kick and infite and the normal members can join and the leader then comme on the leader a message the member will join the clan and than acept or cancel.sory for my english

11

Re: Clan

@reaper: Wow... it's all becoming clear now... thanks for that.
Well, if this was implemented, then this would be great. However, this would be hard to implement.

if($poster["intelligence"] == $intelligence["idiot"])
        deny_post($poster);

12

Re: Clan

Don't think it's that hard, haven't I seen somewhere that it might get implemented in the future with a name-server?

Question? search function
Short movies? Lappi's link loft
Teeworlds info'n'tuts on gfx? Landil's sketchbook

13

Re: Clan

The server is normal name

14 (edited by Reaper 2008-07-25 11:58:57)

Re: Clan

Variecs wrote:

and why clan leaders mustn't kick people? if he/she noob or bad man smile so it must be kicked. And clan leader cant do this?? meh stupid idea.

b***! Read!!!

The leader can't kick him because "DarkAngelKilla" refuses to change his name!

ima charhgin ma lazerz!!1
SHOOP DA WHOOOOP!!!!!!11

15

Re: Clan

marvinof9 wrote:

The server is normal name

...

if($poster["intelligence"] == $intelligence["idiot"])
        deny_post($poster);

16

Re: Clan

yeah the server is normal name or the clan name you can chose the name ...

17

Re: Clan

If you search through the old threads you can find some hints from Matricks that suggest something like this might show up in the next version (0.5.0).

http://www.teeworlds.com/forum/viewtopi … 4191#p4191
http://www.teeworlds.com/forum/viewtopi … d=561#p561

Only Matricks knows for sure whether this will be done or not...