1 (edited by jeppo 2008-04-03 10:18:20)

Topic: [MAP] jdm1 - DM

Rebuild Map jdm1a for Teeworlds.

thx @kan³nix for item placement and testing.

Map title:
jdm1

Map screenshots:
http://jeppo.de/wordpress/wp-content/uploads/2008/03/jdm1-01.jpg

http://jeppo.de/wordpress/wp-content/uploads/2008/03/jdm1-02.jpg

Map download link:
Teeworlds Map jdm1
Teeworlds Map jdm1 with day night cycle

Update:
jdm1_dn added (same as jdm1 but with day night cycle)
jdm1_dn update (day night cycle with sunrays)

2

Re: [MAP] jdm1 - DM

update on jdm1_dn please reoload it

3

Re: [MAP] jdm1 - DM

very very nice map! senk!!!

sorry for my bad English smile

***connect 90.157.87.109:8303*** - Best CTF maps, much rush and meat!!!

4

Re: [MAP] jdm1 - DM

i like it...
but i would love it if you make more race maps^^

Please use an english signature //heinrich5991

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Re: [MAP] jdm1 - DM

jdm1 adapted on 0.4.2
reload it

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Re: [MAP] jdm1 - DM

I noticed that the jdm1 mapfile is rather big. Lost players on my server (dm map gallery) when it switched to this map and now I concluded that it must be due to download time smile.

Anyway, I decided to take a look on what could be the cause, and I found it. The main thing is that you have the sun and the mountains graphics embedded in the file. As of 0.4.0, that is no longer neccessary and those can be external.

I could fix the map up for you if you want. I wouldn´t change the design at all, cause it´s great as it is, I´d just do some simple technical stuff. Would you want me to?

Oh, and is that nametag important to you? It´s embedded graphics too, so removing it would reduce the filesize.

7

Re: [MAP] jdm1 - DM

Didn´t wanna wait anymore so I just did it.

Here´s jdm1 slimmed down from 230kb to 6kb:
http://filebin.ca/benqxp/jdm1_fix.map

What´s changed:
1. Removed all embedded graphics and referred the layers to their external counterparts. This is the main thing.

2. While I was at it I erased tiles on layers behind other layers that won´t be visible anyway. I imagine that makes the map easier for the computer to draw, though probably not by much. Can´t hurt, in any case.

3. Removed the extra background layer of shadows and added those shadows to the foreground shadow layer. There is no need for two shadow layers, you can have it as foreground while still being behind the main tiles simply by ordering the layers right nowadays.

4. Changed so the brown backround tiles get invisible with high details off. Didn´t seem like essential graphics to me.

5. Also removed the nametag. Sorry about that, but otherways the file would have been on 23kb or something hmm. Plus it wasn´t visible in the original anyway (it was placed behind the main tiles).