Topic: [MAP] Tweaked by Dreamy - DM
dm_twe_tweak
Gametype: DM
Game Version: 0.4.2
Original Map:
dm_twe by toni
http://www.teeworlds.com/forum/viewtopic.php?id=1627
Comments:
I tried the map, felt it had potential, and started to see several details that could be improved by quite simple changes. So got tempted to do just that. Once I started, I saw more things, and in the end pretty much every platform got it´s shape and position slightly changed.
Screenshots:
Download link: http://filebin.ca/djpspu/dm_twe_tweak.map
What I did:
1. Adjusted for jumping distances. Wherever it would make sense to reach a platform by single jumping or double jumping from another, it should be possible to do so. In practice, this meant moving most platforms very small distances, and changing the shape of them to work with jumps between several neighburing platforms.
2. Removed what in my eyes were unneccessary twists and bumps in the ground. If a twist or bump has no real purpose, it only gets in the way when you move across the map.
3. Made sure that where neighburing platforms are close in height, you olny need to jump in one of the directions - their relative positions are adjusted so you just have to walk down in the other direction.
4. Tried moving around on the map and identified where movement felt awkward, and made small fixes.
5. When it came to adjusting the background doodads and such to my changes, I found that the map had 3 layers just for doodads, which I thought was a bit much. I moved the doodads from one layer onto the other two. Thus ending up with just two doodads layers, foreground and background. Still looks the same, except that the grass is now backround in some places, and foreground in some places.
6. Moved the shadows to the foreground. Personal taste thing, really.
7. Made sure that High details off removes all unessential background and foreground. That is, all except the sky.