1 (edited by Rajh 2008-04-13 00:21:22)

Topic: [MOD] Classmod-1.1

This is my Classmod-1.1

here is the patch:
http://rajhshanks.free.fr/teeworlds/classmod-1.1.patch
http://rajhshanks.free.fr/teeworlds/classmod-1.2.patch
http://rajhshanks.free.fr/teeworlds/classmod-1.2.exe

To apply:

patch -p1 < classmod-1.1.patch

Then run:

bam server_release

User command available:
.help : display help
.help classname : display class description
.kick name : vote to kick a player
.info : display server info
.class classname : change class

Admin command available:
sv_reserved_slots num : set number of reserved slots
sv_reserved_slots_pass password : set password for reserved slots
sv_limitteam : block player from joining a team if it will unbalance them

tuning param :
tune grenade_speed 3000

tune grenade_curvature 0

tune grenade_lifetime 1000

tune laser_bounce_num 0

tune shotgun_curvature 10

tune shotgun_speed 1000

tune shotgun_lifetime 1000

admin:
vote r : Make a vote for with Yes/no answer for the question
kill_pl id : kill the players
set_class id class : change the player's id class
set_hp id hp : change the player's hp
teleport id1 id2: teleport player id1 to player id2
get_pos id : get the position of player id
teleport_to id posx posy : teleport the player id to posx@posy


(I didn't test the new version I can't atm sorry)

2 (edited by Soeb 2008-04-10 12:17:32)

Re: [MOD] Classmod-1.1

I was waiting when you post it. Really like it.

3

Re: [MOD] Classmod-1.1

Yep, gosu mod, but classes have to be more ballanced.

4 (edited by Soeb 2008-04-10 17:25:42)

Re: [MOD] Classmod-1.1

I think you should change few things (changed them already by myself):
Deleted
- for Ninja: hammer and gun infinite number of shots, other weapons ten shots, at the beginning 3 hearts max. 5, 0 shields;

And change one thing in post: write that stuff. I know you added something about teleporting and something about healing.

5

Re: [MOD] Classmod-1.1

Ninja is good. But IMO healer shuld attack and heal using hook like taser.

6

Re: [MOD] Classmod-1.1

Can you release the binaries??

I'm german and my english is bad!!

7

Re: [MOD] Classmod-1.1

You can compile them by yourself. If GNU/Linux binaries are needed tell me, I can compile them.

8 (edited by Andy12507 2008-04-11 21:08:17)

Re: [MOD] Classmod-1.1

I cant compile, I dont know how   sad                                     I have windows x32

I'm german and my english is bad!!

9

Re: [MOD] Classmod-1.1

Where do I put those commands??
(patch -p1 < classmod-1.1.patch & bam server_release) ??

ty

check out these maps: infiltrate - choco - dustycloud

10

Re: [MOD] Classmod-1.1

Under GNU/Linux. I don't know ( and I'm not interested in that ) how to patch under windows or either compile it.

11

Re: [MOD] Classmod-1.1

Great mod, too bad it's not documented and I can't really make sense of it (probably on account of me not knowing c++) and thanks for opening its source. And by the way, how do you make patches?

if($poster["intelligence"] == $intelligence["idiot"])
        deny_post($poster);

12

Re: [MOD] Classmod-1.1

Its great mod i just think that some of the classes are really unbalanced
for example the soldier has the second most amount of hp and is the second best so far as firepower
also the grenade's fast speed makes make it hard to avoid plus there is the splash effect
then you can also sort of spam with it too, you should give the soldier reload time like the gunner
Also you should make the taser's hook longer and deal more damage
Also get rid of how you as the gunner you have to wait for it to reload completely or just make it reload a little bit faster
for the mortar make it fire one or two more pellets

[Lazor-vice] Y3K

13

Re: [MOD] Classmod-1.1

Rajh, when i try change class to Mortar... i have cheat class -_- why?

14

Re: [MOD] Classmod-1.1

Sorry about bugs I think I'm stopping the mod I was doing it for fun tongue
If you wanna make it better do it.

Updated the last version with an exe.

15

Re: [MOD] Classmod-1.1

Rajh, I didn't understand where to put this sentence:
"patch -p1 < classmod-1.1.patch"

I know the parameters are on rcon...
But and this? I have the classmod-1.2.patch and the classmod-1.2.exe on my tee folder.

help pls (:

check out these maps: infiltrate - choco - dustycloud

16

Re: [MOD] Classmod-1.1

Slinack wrote:

Rajh, I didn't understand where to put this sentence:
"patch -p1 < classmod-1.1.patch"

I know the parameters are on rcon...
But and this? I have the classmod-1.2.patch and the classmod-1.2.exe on my tee folder.

help pls (:

Lauch classmod-1.2.exe -f config.cfg
with in config.cfg the tune param and your server configuration

The patch is for unix user you only need the ".exe" one.

17 (edited by vinardo 2008-04-29 07:29:31)

Re: [MOD] Classmod-1.1

Help, Where I must put all texts? Please, can you write name of files?
(I have Windows XP)

18

Re: [MOD] Classmod-1.1

vinardo take the "classmod-1.2.exe" and put it in your teeworlds folder then execute a server with tune config search how to make a server on the forum

19

Re: [MOD] Classmod-1.1

Hey, mind if I mod this and mash it with my own mod?

if($poster["intelligence"] == $intelligence["idiot"])
        deny_post($poster);

20

Re: [MOD] Classmod-1.1

No its yours I stopped it

21

Re: [MOD] Classmod-1.1

Thanks. I'll give you credit.

if($poster["intelligence"] == $intelligence["idiot"])
        deny_post($poster);

22

Re: [MOD] Classmod-1.1

And do the reserved slots work?
They never ask for the password.

if($poster["intelligence"] == $intelligence["idiot"])
        deny_post($poster);

23

Re: [MOD] Classmod-1.1

yes, they work. you can give the server the password by typing in f1 console 'password ...'

24

Re: [MOD] Classmod-1.1

Oooh, I see.

if($poster["intelligence"] == $intelligence["idiot"])
        deny_post($poster);

25

Re: [MOD] Classmod-1.1

Wait, if that is so, can you use this on a password-protected server?

if($poster["intelligence"] == $intelligence["idiot"])
        deny_post($poster);