oops, sorry
btw.: that is not my mod
I'll upload a tar.gz file with the following files inside:
-> a .patch file, under linux you've to download the source files for teeworlds, save it somewhere (for example /home/user/)
it's very important, that the directory where all the files from teeworlds are inside, is named "teeworlds-0.4.2-src", so the patch in this example would be
/home/user/teeworlds-0.4.2-src
Then you take the .patch file and throw it to /home/user, now you've to install the package "patch" (in Ubuntu it is in the repos, I think it is in debian, too)
after this, navigate to /home/user/ and execute the command
patch -p1 < foot-0.7.patch
then you've to compile the teeworlds source...after that, you've to follow the instructions in the readme.txt (copy the maps to the map directory and the .cfg files into the directory where the server/client is)
adjust the example.cfg and start the server
(if you know it: is it possible to only compile the server? if yes how? because it's the only thing thats affected by the patch)
The files that beeing affected by the patch, are in the head of the patch file
teeworlds-0.4.2-src/src/engine/server/es_server.c
if there'll be a new version of teeworlds...we have to contact the author to ask him, if he has a new version (the author stands in the head of the example.cfg or in the "server info")
-> Rajh or thepuma@irc.freenode.org
a user called "Rajh" is registered in this forum...maybe he is the same person as mentioned in the example.cfg?!
I'll ask him
Sources + maps + cfg : http://rajhshanks.free.fr/teeworlds/foot-0.7.tar.gz
Server for linux x86 : http://reivax2.free.fr/teeworlds_srv_sports
thanks to [user]Ubuntu[/user]
greetings
detructor