26

Re: [MAP] run_forrest - Race

i don't understand what there is to do... ok i've understand it, but it's very very hard sad

ima charhgin ma lazerz!!1
SHOOP DA WHOOOOP!!!!!!11

27

Re: [MAP] run_forrest - Race

I have a Problem with your entites.png

Thats your Run Forrest map with the entites.

http://www.pictureupload.de/originals/pictures/010508131326_RF.PNG

28

Re: [MAP] run_forrest - Race

Dunno what ubuntu did with entities.png lol tongue

try this one http://rajhshanks.free.fr/teeworlds/entities.png

29 (edited by HardyHeron 2008-05-12 01:58:09)

Re: [MAP] run_forrest - Race

The links for the Linux versions or the client and the server are broken. Could you upload it again or send me the correct links please?

Thanks smile

30 (edited by Rajh 2008-05-12 03:46:34)

Re: [MAP] run_forrest - Race

http://rajhshanks.free.fr/teeworlds/teeworlds_race
http://rajhshanks.free.fr/teeworlds/teeworlds_srv_race

Not sure they are good modified them for ubuntu so if it doesn't work please tell me.

31

Re: [MAP] run_forrest - Race

Rajh wrote:

http://rajhshanks.free.fr/teeworlds/teeworlds_race
http://rajhshanks.free.fr/teeworlds/teeworlds_srv_race

Not sure they are good modified them for ubuntu so if it doesn't work please tell me.

THX it works

32

Re: [MAP] run_forrest - Race

Hey!

What a map... at the moment, my favourite!!!

I tried to start this map to practise offline, and it did work at the second attempt...
There IS a strange behaviour though. The chain/hook seems to be reset every few milliseconds after I started racing. Meaning, if I shoot the chain/hook, it vanishes after a few millimeters. Sometimes it extends to almost full length, sometimes it is hardly visible at all, and longer hooks are impossible!

Any ideas???

33

Re: [MAP] run_forrest - Race

Haiiro Ninja wrote:

Any ideas???

XD Never heard of unhookable tiles? It's on purpose!

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

34

Re: [MAP] run_forrest - Race

Unhookable tiles work with homing mod. The map-editor shows them as green tiles.

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35

Re: [MAP] run_forrest - Race

Landil wrote:

XD Never heard of unhookable tiles? It's on purpose!

Sweet... just sweet.
The chain/hook gets cancelled immediately when I'm running. Not when it hit's something. Even when I fire it into the air!
Can you explain this too?

36

Re: [MAP] run_forrest - Race

My time on this map is just 2:35 xD
But im going to to a better one lol
But its a good map...

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37

Re: [MAP] run_forrest - Race

Yeah! My new record is 1:47 xD
But how can dudes make a record like 1 min? Thats hard! lol

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