Re: [GAME] Ninslash - v0.5.0
version 0.4.6
New gamemode: Reactor Defense (Counter Strike rules)
Second block type
New item: Supply grenade
New item: Tool
Shopping system (press E / inventory key near vending machine)
Minor fixes
You are not logged in. Please login or register.
Teeworlds Forum → Modifications → [GAME] Ninslash - v0.5.0
New gamemode: Reactor Defense (Counter Strike rules)
Second block type
New item: Supply grenade
New item: Tool
Shopping system (press E / inventory key near vending machine)
Minor fixes
New gamemode: Ball
Wearable items - Masks
Invisibility device
Bigger maps for battle royale
Server variable for infinite grenades (sv_infinitegrenades)
Spinning weapons
New weapon: Hammer
New map: Tower (battle royale)
Platforms
New layout for DM maps
Other balance & gameplay improvements
New building: Shield generator
Melee collision to own / teams building is disabled
Minor client optimization
Bug fixes
New weapon: Cluster grenade launcher
New enemies for invasion: Crawlers & big crawlers
Minor balance changes
hello, why have you deprecated Android version?
Is your modification still based on 0.6.4 or on the newer 0.7.2?
hello, why have you deprecated Android version?
Is your modification still based on 0.6.4 or on the newer 0.7.2?
I didn't. The android version wasn't mine in the first place.
Ninslash is based mainly on 0.6.x, but i've taken some bits (SDL2) from early 0.7 dev version.
Can you port it to iOS?
Here is how teeworlds is ported to iOS, with dev commit log.
https://drive.google.com/open?id=16mIab … ekesyd1M_t
Can you port it to iOS?
Not really. I don't have any iOS devices, or the will to put time to it.
PS. After a long break, I'm working on a new update again.
In order to have your app in the iOS App Store, he would need to pay $99 per year. Compared to the Google Play Store, where you pay $25 once. That port will never happen for an open source game that nobody is earning money with. If he were to make it a paid app, it "might" get ported.
I registered on this forum only to say a "tank you" for your awesome work!
Hope you can port it to 0.7!
yes, this mod have lots of good implementations that enrich the game play... if i could give a direction to the development, I will focus to add more interactive objects than monster to kill, is already too much bloody
the amount of dropped things from mobs is overcharged, and in my opinion is senseless that by just killing bots the player can get back health... less quantity but more challenging enemy would fit better
graphics and sounds are excellent, i like many features: destructible wall, in-game map building, moving platforms, green toxic liquid, etc, this game can potentially become more loved by players
i need version 0.3.2. can u give me it?
(it must be unix version of ninslash)
After two long years, 0.5.0 is finally here.
Hook is back, replacing the hand turbo
New jetpack physics
Improved skin system
Gamemode vote menu at the end of round
PvE reactor defence is back (Invasion will be back someday)
Two new items
New lighting system
Many small improvements
Cool to see this is still getting updates :)
Compiled the Linux binaries here.
Cool to see this is still getting updates
Compiled the Linux binaries here.
Thanks!
Really nice Siile! but 'changing map' blocks the gameplay maybe because no more players on the server?
Really nice Siile! but 'changing map' blocks the gameplay maybe because no more players on the server?
Not sure yet why it sometimes happens, but when it does, you can reload the game from vote menu (and end the round to change gamemode after that).
Teeworlds Forum → Modifications → [GAME] Ninslash - v0.5.0
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.