1 (edited by GSGDani 2008-05-02 10:39:20)

Topic: [MAP] Flyrace Release 6

Hello @ all,

i have seen my map on a other server .. and now.. i give it to all who want it .. so that nobody have to copy my map...

screenshot: http://img386.imageshack.us/img386/5763/flyracefv6.jpg

you can test the map on:

87.106.41.86:1035 or search for flyrace

download link: http://filebin.ca/upagdo/flyrace_r6.map

to play this map you need the homing mod (http://www.teeworlds.com/forum/viewtopic.php?id=1155)

and here is the config :

sv_jump 0
sv_armor 10
sv_health 10
sv_range 250
sv_dist 13
sv_teleport 1
sv_damage 1
sv_strip 1
sv_map flyrace_r6
sv_name your servername
sv_start 1 0 0 0 0
sv_gametype ctf
sv_scorelimit 120
sv_port 8303
sv_max_clients 12
sv_high_bandwidth 1
sv_rcon_password ********
sv_timelimit 15

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2

Re: [MAP] Flyrace Release 6

It's for homing mod, right? I played your map few times. It's quiet good.

3

Re: [MAP] Flyrace Release 6

yes of course its for homing mod.... this is the course why i have the config file posted here too ..
i have worked about 1 hour to created this map .. + homing config and so on.. but now.. 6. release is out.. with less bugs and better performance. wink

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4

Re: [MAP] Flyrace Release 6

Im playing this map everytime im playing teeworlds, its awesome. Its a real Skill-Map, the design is okay and the idea is great. also i love this other map with the spikes.

Wish you would do more of them ^^

5

Re: [MAP] Flyrace Release 6

1. thanks..
2. the other map you mean is called race_r2(release 2)..right?

3. of coure i do.. but  first i need some good ideas wink

4. btw have anybody some ideas??

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6

Re: [MAP] Flyrace Release 6

I guess it’s time to comment on both maps (_r6 and _r2) since I play on them so often.

To put it simply: they are great.

I love them for the skill requirement. It took a few tries to get used to but once you did - that's where all the fun began.

Personally, I would add even more spikes.

Well, I don't play them anymore since someone decided that grabbing=suicide (so you can't easily pass/kill blockers anymore) but that’s a server thing. The maps are still brilliant.

Dani, rope = suicide still. Liver got used to it so don't mind.

7

Re: [MAP] Flyrace Release 6

i know that the team hook mod isnt so good i thought..but i change it back to normal.. more spikes .. where?? tell my.. pls

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8

Re: [MAP] Flyrace Release 6

Dani: i think this map is too easy..make it hard!^^

i sell the life..

9 (edited by Bobop 2008-05-12 20:14:03)

Re: [MAP] Flyrace Release 6

I concur. So my suggestions on the spikes...

Add spikes on both sides of every horizontal wall in r6. Perhaps not everywhere, to give players some rest but at least in those nasty crucial points. In r2... put spikes on that vertical wall going to the blue flag. As for the red flag... put it a little to the right, and a little lower... over (or under) that spiked horizontal block.

I wonder if that's too much... I honestly don't think so but you never know.

Now if you need an idea for a new spiky map, how about one based on a double spiral (one spiral in the other)
http://img100.imageshack.us/img100/5650/spiral22og9.png

Dani, rope = suicide still. Liver got used to it so don't mind.

10

Re: [MAP] Flyrace Release 6

huh nice idea lets think about it.. smile.. i will update my flyrace map soon..

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11

Re: [MAP] Flyrace Release 6

If you uptade your map, could you change please the hook mod? But your map is very good! If you have got an idea, make moore maps of them... big_smile

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12

Re: [MAP] Flyrace Release 6

of course i can... you men that with teamhook right??? ... moore maps like this one... first post some ideas.. Bobop's one is a bit too much work because there are no round tiles and game things

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