Topic: LUM | Level mod *Levels, Upgrades & Mayhem*
Hello I am Nolay, the creator of the LUM level mod.
I created the first official version of this mod with the primary goal in mind to bring many new players to Teeworlds 0.7 and revive the old fashion style leveling gameplay of KOG|lvl, N-LVL and ME-LVL which was very popular in the older versions of Teeworlds.
The three letters in LUM stand for rather fitting "Levels, Upgrades & Mahyem" and represent the core of the gameplay.
The mod features a log in system so your progress will be saved.
The gameplay revolves around leveling up your account and upgrading your character and weapon stats, where the weapons unlock special abilities on certain levels.
You gain level by killing players, each time you level up you gain money to spend on upgrades.
I wish all of you who play it at least as much fun as i had creating it
Join and play now on version 0.7 or Steam.
Credits
The back then very popular mod called "KOG|lvl" inspired me to create this mod, thus I can proudly give credits to the creators "NoxNebula", "schmop", "MAP94" and "//Toast" and it's later joining publishers "Retro" and "iX::W4com".
Special features
• Log in system
• Bots (Lummies)
• Random events
• Top ten list
• Emote commands
• Switch to your most favorite weapon upon respawn
Upgrade details
Hammer
• Level 10 - Autohammer
• Level 25 - Flying hammer
Normal mode: Fly, +200% Damage, +20% Firerate, +20% health
Special mode: Lay mines, -50% Firerate
Gun
• Level 10 - Autogun
• Level 25 - Dual spreadshot
Damage scaling +65%
Special mode: Triple spreadshot, -33% firerate
Shotgun
Per ten level...
• Range +5%
• More bullets
Damage scaling +200%
Bullets capped at 30 at level 300
Spread capped at 180° at level 300
Special mode: Double spread, half base range
Grenade
• Level 40 - Bouncing grenades x1
• Level 75 - Bouncing grenades x2
Special mode: Spread instead of bounces
Rifle
• Level 25 - Dual spreadshot / Explosive up close
• Level 40 - Range +200
• Level 55 - Triple spreadshot
Damage scaling +50%
Special mode: Single shot, +100% firerate per spread shot
Life
Per level (starting from 1, gradually increasing)...
• Health +6
• Armor +6
Handle
Per level...
• Firerate +5%
Lummy details
They...
• Adapt their level to the average human player level
• Switch loadouts every 5 min
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Changelog
[25.03.2019]
Shotgun
• Changed - A real ranger: Range +20% --> +10%
Grenade
• Changed - Gummy shell: Level 50 --> 40 - Bouncing grenades x1
• Added - Bounce me more: Level 75 - Bouncing grenades x2
Rifle
• Added - Allan, just a little more energy: Level 40 - Range +100
Life
• Changed - Eat healthy: Health +2 --> +3
• Changed - Grow strong: Armor +1 --> +2
Trivia
• Added - No more bullying: Spawn protection
[26.03.2019]
Trivia
• Persistent smile: Emote settings now save in account
[27.03.2019]
Hammer
• Changed - Those are heavy: -50% Firerate in mine mode
• Added - This is... FUN: +20% Firerate in fly mode
[28.03.2019]
Hammer
• Added - Explosive armor: +20% health in fly mode
Shotgun
• Changed - It's a shotgun after all: Range +10% --> +5%
• Changed - Gentle breeze: Damage scaling -20%
Rifle
• Changed - Allan, that's too much energy: Less self knockback with triple spreadshot
Trivia
• Added - I'm number #1: Top ten list
[29.03.2019]
Shotgun
• Changed - Tailwind: Damage scaling -20% --> -10%
Rifle
• Changed - Prismatic lens: Level 25 - Dual spreadshot
• Removed - Allan, less C4: No more explosive impact on terrain
• Added - Powerjump: Level 25 - Explosion on terrain at close range
[30.03.2019]
Hammer
• Added - Put in nails: Damage scaling +30%
Trivia
• Added - Beginner friendly: Gun and hammer have faster semifire
• Added - Broadcast yourself: You now can tell others your stats
• Changed - All in: Upgrade stats faster by stating the amount of upgrades
[06.04.2019]
Trivia
• Introducing Lummies: Added Lummies (LUM dummies) to the gameplay
• Short circuit: Decreased difficulty of Lummies
[10.04.2019]
Trivia
• My turn: Added votes for Lummies
• Be nice to each other: Made Lummies beginner friendlier
[12.04.2019]
Life
• Changed - Powerfood: Health +3 --> +4
• Changed - Teetanium mold: Armor +2 --> +4
Trivia
• Changed - Plunder: Ammo reward per kill +1 --> +2
• Start with 1 health and 1 armor instead of 1 health only
[13.04.2019]
Trivia
• Added - Wachaa: Ancient katana (pick up, kill everyone and gain bonus exp)
[14.04.2019]
Trivia
• Changed - Head wind: All weapon damage gain +50% --> +30%
• Changed - Overclock: Increased difficulty of Lummies
[16.04.2019]
Gun
• Added - Silver bullets: Damage scaling +27%
Life
• Added - Health bonus: Health +10 each 10 & 100 level
• Added - Armor bonus: Armor +10 each 10 & 100 level
Trivia
• Added - One step ahead: Command to change your account password
[18.04.2019]
Trivia
• Added - Can you add free money?: Command to submit a ticket (message) to the creator
• Added - Wealthy ninja: Ancient katana +16 bonus exp on pickup
• Changed - Beat the house: Ammo reward per kill +2 --> +3
[19.04.2019]
Life
• Changed - Healthy growth: Health/Armor each 100 level +10 --> +20
Trivia
• Added - Enlightened wielder: Ancient katana bonus exp on pickup +30% of level
• Changed - Stained blade: Ancient katana bonus exp on pickup +16 --> +8
[20.04.2019]
Hammer
• Changed - Thor's blessing: Damage scaling +30% --> +100%
Gun
• Changed- Serpent curve: Damage scaling +27% --> +30%
Shotgun
• Added - Sated barrel: Bullet limit reached at level 300
• Added - Do you even aim?: Spread capped at 180° at level 300
• Changed - Enhanced FOV: Base spread -15% --> -11% per 10 level
[21.04.2019]
Hammer
• Changed - Restricted mining: Damage scaling does not apply to mine mode
Gun
• Changed- Quicksilver tip: Damage scaling +30% --> +40%
Rifle
• Changed - Allan, razor lens: Level 40 - Range +100 --> +200
• Changed - Allan, more focus: Triple spread 5° --> 4°
Trivia
• Added - Busy planning: Random event system
• Added - Lively venue: Double experience event
• Added - Everyone is invited: Surprise party event (full house with Lummies)
• Changed - Battered edge: Ancient katana bonus exp +30% --> +25% of level
[24.04.2019]
Gun
• Changed- Chrome barrel: Damage scaling +40% --> +50%
Trivia
• Spectators no longer affect bot level
• More detailed game help
• New level difference system: Each 50 levels difference +2 bonus exp
[25.04.2019]
Introducing /switchmode
Hammer
Normal mode: Fly, +100% Damage, +20% Firerate, +20% Health
Special mode: Lay mines, -50% Firerate
Gun
Special mode: Concentrated fire, +35% firerate
Shotgun
Special mode: Double spread, half base range
Grenade
Special mode: Spread instead of bounces, no self knockback
Rifle
Special mode: Concentrated fire, +100% firerate
[26.04.2019]
Trivia
• Added - Spaced out: Low gravity event
[30.04.2019]
Shotgun
• Changed - Rusty hilt: Damage scaling -10% --> -15%
Trivia
• Changed - Volatile hinges: All weapon damage gain +30% --> +25%
• Changed - Replete hearts: Own health dropped on death 30% --> 40%
[01.05.2019]
Trivia
• Added - Trigger happy: Rapid fire event
• Added - Goldrush: Redeem codes (reset, level, money)
[05.05.2019]
Trivia
• More beginner friendly environment (i.e. Bots help new players)
• Bots reset health if no human players are active (no massive health with lvl 0)
[10.05.2019]
Trivia
• Removed - The neighbours were complaining: Surprise party event
• Added - Enough events for today: Vote option to skip events
• Added - Entrepreneur: Event redeem codes (15 min)
[12.05.2019]
Hammer
• Changed - Thor's regards: Damage scaling in fly mode +100% --> +200%
Shotgun
• Capped bullets amount to 30 at lvl 300
• Changed - Accelerating barrel: Damage scaling -15% --> +200%
Grenade
• Added - It's explosive after all: Special mode knockback
Rifle
• Changed: Special mode concentrated fire --> Single shot
• Changed: Special mode double firerate --> +100% Firerate per spread shot
• Added - Emerald core: Damage scaling +50%
Trivia
• Added - They are learning: Lummies use /switchmode
[19.05.2019]
Trivia
• Events are now persistent after a map change
• Fixed: Bug where sometimes the game would crash on spectators because of buffer overflow
• Added - *Squinting intensifies*: Blink emote
[26.05.2019]
Gun
• Changed - Alkaline coating: Damage scaling +50% --> +65%
• Changed - Sir spreads alot: Special mode: Triple spreadshot, -33% Firerate
Life
• Removed: Health/Armor bonus each 10 / 100 level
• Changed: Health +4 --> +6 (starting from 1, gradually increasing)
• Changed: Armor +4 --> +6 (starting from 1, gradually increasing)
Trivia
• Added - Jumpjets: Low gravity event grants jetpack jump
[30.05.2019]
Trivia
• Registering an account now also logs you in
[21.06.2019]
Trivia
• Disabled kick voting
• Changed - ParTee animals: Random event spawn time 15min - 2h --> 5min - 45min
- Teekrates