Those are some incredible news! Thanks a lot Oy and all the Teeworlds team! Long Life To Teeworlds!
However I do not think the new UI is much of an improvement, it's a bit more confusing too.
I don't understand why I can't change my skin during gameplay, is that because of the ancient skin bots?
Press an emoticon still doesn't change your eyes, all the mods support this extra layer of expression, and you can't change the emotion that you are using neither, you're forced to not be happy nor mad, nor surprised.
A server browser that could be viewed while playing would be really helpful.
Since an account system is not to be implemented it would be nice, at least, for the client to ask the player if he's new or not and show servers for skilled or not skilled players, the non-differentiation of skilled from new years is what is has killed vanilla and most of the mods.
A simple setting on the client that registered the information if the player was new or not and a server setting that would inform the master servers if the server is designed to host new or skilled players would be great.
I don't like how the new tabs on the menus work, by mistake, on the setting menu I clicked on the button that changed the key for VOTE YES for MOUSE 1 and couldn't use the game anymore, of course I fixed the issue one seconds later but I find this design flaw to make new users completely frustrated for not being able to play without knowing why.
A simple confirmation dialog or the prevention of assigning keys like MOUSE 1 to different commands from the obvious one that everyone uses would be great.
I like how the updated engine works, gameplay and movement is sharp.
I understand that the new (connecting) bots are one of the major reasons why 0.7 has been released at this state, but if 0.6.5 already fixes the issue, why would you guys need to rush-release 0.7?
Playing Teeworlds since 2011!"I will always be topless for you" - Günther Branlutte