Re: [LIB] Anti-Cheats v0.1.2b
Best than lost this work.. i release it for 64bits and only linux.
More info first post
Cheers!
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Teeworlds Forum → Modifications → [LIB] Anti-Cheats v0.1.2b
Best than lost this work.. i release it for 64bits and only linux.
More info first post
Cheers!
Does this automatically trigger kicks or vote kick?
I can compile various mods with this for Linux, if it's needed
No... this only detect stuff... you need do that you like.. kick, vote kick, say hello, improve system, nothing....
Wow I didn't know about this topic. I like it.
@Neox: thx
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Update package... stupid mistake with filename extension now yeah.. it's statically xD
I would love to test this next week. How would one go about testing this? Any server hosted? And how much of this improved? Any change logs?
It's not open source to prevent people to adapt bots ?
@Pathos:
1. I don't understand... you mean how test it?
2. No server hosted... i did an implementation for one mod (~1 year ago) but idk if still using it.
3. No improves... same source that first post.. but now released as library... i'm totally noob making libs and idk if can be an binary incompatibility with some mods...
4. No changes need feedback.
@necropotame:
It's the idea... but currently two persons have the code (without including me).. In next release i will only share code with 'heinrich5991'.. he can (if wants) revise that i not add "hacks".
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KNOWS ISSUES:
- If move the mouse fast and spam fire you get a 'false' positive.
- v0.1b don't reset vars... i forget that can be a problem if you don't kick/kill the player (destroy character)... fixed in next release.
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Ook now MineTee works with "Anti-Cheats"... Server IP: mckernel.net:8303
Commit: https://github.com/CytraL/MineTee/commi … e01170b222
@Pathos:
1. I don't understand... you mean how test it?
2. No server hosted... i did an implementation for one mod (~1 year ago) but idk if still using it.
KNOWS ISSUES:
- If move the mouse fast and spam fire you get a 'false' positive.
Ah, I remember testing an anti-aim assistant tool about a year ago. I didn't know that was this one made by you. That was me that found this issue after testing haha!
I think another one was just alt+tabbing.
Can someone, please, share a Linux x86_64 Teeworlds 0.6.3 server with this anti-cheat included?
** Package Updated: Added windows 32bits
@Leeo97one: I can, no problem... vanilla anti-cheats
Vanilla anti-cheats? What do you mean?
Vanilla anti-cheats? What do you mean?
Vanilla = Official Teeworlds
I know, but there is no anti-cheats in vanilla server
Nice
Download link is dead, could you please reupload?
@fallen.kn, reuploaded: http://twp.redneboa.es:8080/index.php/s/oF4hA93bC4gZ2UO
what do you think about a mod that don't need bot detection, where an artificial intelligence haven't any advantages!?!
what?¿?? A singleplayer mod?!? I don't develop more mods for teeworlds... now focused on https://github.com/OddBitsStudios/TheShapheesCrypt and other tools for game development.
The Shaphee's Crypt ?? it seems a mod of teeworlds ported to sfml ? you are the main contributor/creator... not bad for a begin, i played 5 minute
Has nothing to do with teeworlds... only uses "entities.png" from DDNet for game layer (Will change soon) and some snippets from source code (print debug, Simplified Configuration, and other few things)... Commented for indicate the origin
https://github.com/OddBitsStudios/TheSh … fig.hpp#L2
If you played 5 minutes, you played too long xD for the moment is only a pre-alpha testing environment
Cheers!
Teeworlds Forum → Modifications → [LIB] Anti-Cheats v0.1.2b
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