201

Re: [GAME] Ninslash - v0.5.0

Headhunter<3 wrote:

You need to make bigger levels , because there's just too many and too fast action tongue

Let me correct you a bit. You need to make awesome custom campaign that you can share with us. After all they're just maps with some different entities (door & enemies, that's it), and the campaign is currently just a map rotation. No scripting involved (yet). wink

202

Re: [GAME] Ninslash - v0.5.0

Headhunter<3 wrote:

You need to make bigger levels , because there's just too many and too fast action tongue

Agreed. It is way too easy to die.

Jesus is my Lord and Savior. Praise be unto God for giving us a way to live with him.

Check out my DeviantArt for all my TeeWorlds art and ideas for Teeoworlds

203

Re: [GAME] Ninslash - v0.5.0

I'll create 10 new box maps for next release. tongue

204

Re: [GAME] Ninslash - v0.5.0

New weapon for next release:
http://ninslash.com/gifs/melee.gif

205

Re: [GAME] Ninslash - v0.5.0

Siile wrote:

New weapon for next release:
http://ninslash.com/gifs/melee.gif

That looks awesome!

Jesus is my Lord and Savior. Praise be unto God for giving us a way to live with him.

Check out my DeviantArt for all my TeeWorlds art and ideas for Teeoworlds

206

Re: [GAME] Ninslash - v0.5.0

version 0.2.3
  • New weapon: Slime Sweeper

  • New game mode: Invasion (1-4 player co-op mode)

  • New tilesets: lab2 & warehouse

  • New maps: lab4, box 3, 4 & 5, inv1 - 21

  • Some more variation to bot skins

  • New effect for chainsaw

  • Some new weapon skins (by MadPezkoh)

Download (win & unix)

Ninslash Discord channel

http://ninslash.com/png/0.2.3.png

207

Re: [GAME] Ninslash - v0.5.0

Are not you overusing the metaballs?

208 (edited by Siile 2017-03-25 18:00:44)

Re: [GAME] Ninslash - v0.5.0

unsigned char* wrote:

Are not you overusing the metaballs?

Are you not aware of the blood amount setting? tongue

Ninslash can now be found at Gamejolt.com. For those who want to support - Comment, rate, follow. smile

209 (edited by unsigned char* 2017-03-25 20:43:44)

Re: [GAME] Ninslash - v0.5.0

Siile wrote:
unsigned char* wrote:

Are not you overusing the metaballs?

Are you not aware of the blood amount setting? tongue

Ninslash can now be found at Gamejolt.com. For those who want to support - Comment, rate, follow. smile

xDD yeah... perhaps in movement looks good...

No link to linux binary in gamejolt = No party

I downloaded the client from ninslash website and:
- On first run the client got unexpectedly closed
- Client can't generate "conveyor belts"...

[58d6b767][engine]: running on unix-linux-amd64
[58d6b767][engine]: arch is little endian
[58d6b767][storage]: couldn't open storage.cfg
[58d6b767][storage]: using standard paths
[58d6b767][storage]: added path '$USERDIR' ('/home/uchar/.ninslash')
[58d6b767][storage]: added path '$DATADIR' ('data')
[58d6b767][storage]: added path '$CURRENTDIR' ('/home/uchar/Descargas/ninslash_unix')
[58d6b767][binds]: bound f1 (58) = toggle_local_console
[58d6b767][binds]: bound f2 (59) = toggle_remote_console
[58d6b767][binds]: bound tab (43) = +scoreboard
[58d6b767][binds]: bound u (24) = +show_chat
[58d6b767][binds]: bound f10 (67) = screenshot
[58d6b767][binds]: bound s (22) = +down
[58d6b767][binds]: bound a (4) = +left
[58d6b767][binds]: bound d (7) = +right
[58d6b767][binds]: bound space (44) = +jump
[58d6b767][binds]: bound mouse1 (285) = +fire
[58d6b767][binds]: bound mouse2 (286) = +turbo
[58d6b767][binds]: bound e (8) = +picker
[58d6b767][binds]: bound q (20) = +build
[58d6b767][binds]: bound mouse3 (287) = +lastweapon
[58d6b767][binds]: bound f (9) = +dropweapon
[58d6b767][binds]: bound lshift (225) = +emote
[58d6b767][binds]: bound rshift (229) = +spectate
[58d6b767][binds]: bound right (79) = spectate_next
[58d6b767][binds]: bound left (80) = spectate_previous
[58d6b767][binds]: bound &301 (301) = +gamepadjump
[58d6b767][binds]: bound &302 (302) = +gamepadleft
[58d6b767][binds]: bound &303 (303) = +gamepadright
[58d6b767][binds]: bound &311 (311) = +gamepadfire
[58d6b767][binds]: bound &310 (310) = +gamepadturbo
[58d6b767][binds]: bound &312 (312) = +gamepadpicker
[58d6b767][binds]: bound &308 (308) = +gamepadweapon1
[58d6b767][binds]: bound &309 (309) = +gamepadweapon2
[58d6b767][binds]: bound &299 (299) = +gamepadscoreboard
[58d6b767][binds]: bound 1 (30) = +weapon2
[58d6b767][binds]: bound 2 (31) = +weapon3
[58d6b767][binds]: bound 3 (32) = +weapon4
[58d6b767][binds]: bound 4 (33) = +weapon5
[58d6b767][binds]: bound 5 (34) = +weapon6
[58d6b767][binds]: bound 6 (35) = +weapon7
[58d6b767][binds]: bound 7 (36) = +weapon8
[58d6b767][binds]: bound 8 (37) = +weapon9
[58d6b767][binds]: bound 9 (38) = +weapon10
[58d6b767][binds]: bound mousewheelup (293) = +prevweapon
[58d6b767][binds]: bound mousewheeldown (294) = +nextweapon
[58d6b767][binds]: bound t (23) = chat all
[58d6b767][binds]: bound y (28) = chat team
[58d6b767][binds]: bound f3 (60) = vote yes
[58d6b767][binds]: bound f4 (61) = vote no
[58d6b767][console]: executing 'settings.cfg'
[58d6b767][binds]: bound a (4) = +left
[58d6b767][binds]: bound d (7) = +right
[58d6b767][binds]: bound e (8) = +picker
[58d6b767][binds]: bound f (9) = +dropweapon
[58d6b767][binds]: bound q (20) = +lastweapon
[58d6b767][binds]: bound t (23) = chat all
[58d6b767][binds]: bound u (24) = +show_chat
[58d6b767][binds]: bound y (28) = chat team
[58d6b767][binds]: bound 1 (30) = +weapon1
[58d6b767][binds]: bound 2 (31) = +weapon2
[58d6b767][binds]: bound 3 (32) = +weapon3
[58d6b767][binds]: bound 4 (33) = +weapon4
[58d6b767][binds]: bound 5 (34) = +weapon5
[58d6b767][binds]: bound tab (43) = +scoreboard
[58d6b767][binds]: bound space (44) = +jump
[58d6b767][binds]: bound f1 (58) = toggle_local_console
[58d6b767][binds]: bound f2 (59) = toggle_remote_console
[58d6b767][binds]: bound f3 (60) = vote yes
[58d6b767][binds]: bound f4 (61) = vote no
[58d6b767][binds]: bound f10 (67) = screenshot
[58d6b767][binds]: bound right (79) = spectate_next
[58d6b767][binds]: bound left (80) = spectate_previous
[58d6b767][binds]: bound lshift (225) = +emote
[58d6b767][binds]: bound rshift (229) = +spectate
[58d6b767][binds]: bound mouse1 (285) = +fire
[58d6b767][binds]: bound mouse2 (286) = +turbo
[58d6b767][binds]: bound mousewheelup (293) = +prevweapon
[58d6b767][binds]: bound mousewheeldown (294) = +nextweapon
[58d6b767][binds]: bound &299 (299) = +gamepadscoreboard
[58d6b767][binds]: bound &301 (301) = +gamepadjump
[58d6b767][binds]: bound &302 (302) = +gamepadleft
[58d6b767][binds]: bound &303 (303) = +gamepadright
[58d6b767][binds]: bound &308 (308) = +gamepadweapon1
[58d6b767][binds]: bound &309 (309) = +gamepadweapon2
[58d6b767][binds]: bound &310 (310) = +gamepadturbo
[58d6b767][binds]: bound &311 (311) = +gamepadfire
[58d6b767][binds]: bound &312 (312) = +gamepadpicker
[58d6b767][console]: executing 'autoexec.cfg'
[58d6b767][Console]: No such command: sv_port.
[58d6b767][Console]: No such command: sv_rcon_password.
[58d6b767][Console]: No such command: sv_name.
[58d6b767][Console]: No such command: sv_motd.
[58d6b767][Console]: No such command: sv_gametype.
[58d6b767][Console]: No such command: sv_enablebuilding.
[58d6b767][Console]: No such command: sv_warmup.
[58d6b767][Console]: No such command: sv_scorelimit.
[58d6b767][Console]: No such command: sv_preferredteamsize.
[58d6b767][Console]: No such command: sv_maprotation.
[58d6b767][Console]: No such command: sv_map.
[58d6b767][Console]: No such command: sv_randomweapons.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: ".
[58d6b767][Console]: No such command: add_vote.
[58d6b767][Console]: No such command: add_vote.
[58d6b767][client]: starting...
[58d6b767][gfx]: shaders ok!
[58d6b768][client/sound]: sound init successful
[58d6b768][engine/mastersrv]: refreshing master server addresses
[58d6b768][textrender]: loaded pFont from 'data/fonts/DejaVuSans.ttf'
[58d6b768][textrender]: default pFont set 0x213b7c0
[58d6b768][gameclient]: init all components
[58d6b768][]: pFont memory usage: 2097152
[58d6b768][gameclient]: load textures
[58d6b768][gameclient]: reset components
[58d6b768][gameclient]: initialisation finished after 752.33ms
[58d6b768][spine]: load file: data/anim/body1.json
[58d6b768][spine]: animation: airjump
[58d6b768][spine]: animation: dance
[58d6b768][spine]: animation: falldamage
[58d6b768][spine]: animation: idle
[58d6b768][spine]: animation: jump
[58d6b768][spine]: animation: jumpback
[58d6b768][spine]: animation: jumppad
[58d6b768][spine]: animation: roll
[58d6b768][spine]: animation: roll_down
[58d6b768][spine]: animation: roll_up
[58d6b768][spine]: animation: run
[58d6b768][spine]: animation: runback
[58d6b768][spine]: animation: scaletest
[58d6b768][spine]: animation: slide
[58d6b768][spine]: animation: slide_back
[58d6b768][spine]: animation: slide_down
[58d6b768][spine]: animation: slide_front
[58d6b768][spine]: animation: slide_jump
[58d6b768][spine]: animation: slide_up
[58d6b768][spine]: animation: sliderun
[58d6b768][spine]: animation: sliderun_back
[58d6b768][spine]: animation: test
[58d6b768][spine]: animation: walk
[58d6b768][spine]: animation: wall
[58d6b768][spine]: animation: walljump
[58d6b768][spine]: animation: wallrun
[58d6b768][spine]: load atlas file: data/anim/body1.atlas
[58d6b768][spine]: atlas size: 256,256
[58d6b768][spine]: atlas format: RGBA8888
[58d6b768][spine]: atlas filter: Linear,Linear
[58d6b768][spine]: load file: data/anim/body2.json
[58d6b768][spine]: animation: airjump
[58d6b768][spine]: animation: dance
[58d6b768][spine]: animation: falldamage
[58d6b768][spine]: animation: idle
[58d6b768][spine]: animation: jump
[58d6b768][spine]: animation: jumpback
[58d6b768][spine]: animation: jumppad
[58d6b768][spine]: animation: roll
[58d6b768][spine]: animation: roll_down
[58d6b768][spine]: animation: roll_up
[58d6b768][spine]: animation: run
[58d6b768][spine]: animation: runback
[58d6b768][spine]: animation: scaletest
[58d6b768][spine]: animation: slide
[58d6b768][spine]: animation: slide_back
[58d6b768][spine]: animation: slide_down
[58d6b768][spine]: animation: slide_front
[58d6b768][spine]: animation: slide_jump
[58d6b768][spine]: animation: slide_up
[58d6b768][spine]: animation: sliderun
[58d6b768][spine]: animation: sliderun_back
[58d6b768][spine]: animation: test
[58d6b768][spine]: animation: walk
[58d6b768][spine]: animation: wall
[58d6b768][spine]: animation: walljump
[58d6b768][spine]: animation: wallrun
[58d6b768][spine]: load atlas file: data/anim/body2.atlas
[58d6b768][spine]: atlas size: 256,256
[58d6b768][spine]: atlas format: RGBA8888
[58d6b768][spine]: atlas filter: Linear,Linear
[58d6b768][spine]: load file: data/anim/body3.json
[58d6b768][spine]: animation: airjump
[58d6b768][spine]: animation: dance
[58d6b768][spine]: animation: falldamage
[58d6b768][spine]: animation: idle
[58d6b768][spine]: animation: jump
[58d6b768][spine]: animation: jump_ground_fail
[58d6b768][spine]: animation: jump_slide_fail
[58d6b768][spine]: animation: jumpback
[58d6b768][spine]: animation: jumppad
[58d6b768][spine]: animation: roll
[58d6b768][spine]: animation: roll_down
[58d6b768][spine]: animation: roll_up
[58d6b768][spine]: animation: run
[58d6b768][spine]: animation: runback
[58d6b768][spine]: animation: scaletest
[58d6b768][spine]: animation: slide
[58d6b768][spine]: animation: slide_back
[58d6b768][spine]: animation: slide_down
[58d6b768][spine]: animation: slide_front
[58d6b768][spine]: animation: slide_jump
[58d6b768][spine]: animation: slide_up
[58d6b768][spine]: animation: sliderun
[58d6b768][spine]: animation: sliderun_back
[58d6b768][spine]: animation: test
[58d6b768][spine]: animation: walk
[58d6b768][spine]: animation: wall
[58d6b768][spine]: animation: walljump
[58d6b768][spine]: animation: wallrun
[58d6b768][spine]: load atlas file: data/anim/body3.atlas
[58d6b768][spine]: atlas size: 256,256
[58d6b768][spine]: atlas format: RGBA8888
[58d6b768][spine]: atlas filter: Linear,Linear
[58d6b768][spine]: load file: data/anim/robo1.json
[58d6b768][spine]: animation: airjump
[58d6b768][spine]: animation: dance
[58d6b768][spine]: animation: falldamage
[58d6b768][spine]: animation: idle
[58d6b768][spine]: animation: jump
[58d6b768][spine]: animation: jumpback
[58d6b768][spine]: animation: roll
[58d6b768][spine]: animation: roll_down
[58d6b768][spine]: animation: roll_up
[58d6b768][spine]: animation: run
[58d6b768][spine]: animation: runback
[58d6b768][spine]: animation: scaletest
[58d6b768][spine]: animation: slide
[58d6b768][spine]: animation: slide_back
[58d6b768][spine]: animation: slide_down
[58d6b768][spine]: animation: slide_front
[58d6b768][spine]: animation: slide_jump
[58d6b768][spine]: animation: slide_up
[58d6b768][spine]: animation: sliderun
[58d6b768][spine]: animation: sliderun_back
[58d6b768][spine]: animation: test
[58d6b768][spine]: animation: walk
[58d6b768][spine]: animation: wall
[58d6b768][spine]: animation: walljump
[58d6b768][spine]: animation: wallrun
[58d6b768][spine]: load atlas file: data/anim/robo1.atlas
[58d6b768][spine]: atlas size: 256,256
[58d6b768][spine]: atlas format: RGBA8888
[58d6b768][spine]: atlas filter: Linear,Linear
[58d6b768][spine]: load file: data/anim/robo2.json
[58d6b768][spine]: animation: airjump
[58d6b768][spine]: animation: dance
[58d6b768][spine]: animation: falldamage
[58d6b768][spine]: animation: idle
[58d6b768][spine]: animation: jump
[58d6b768][spine]: animation: jumpback
[58d6b768][spine]: animation: roll
[58d6b768][spine]: animation: roll_down
[58d6b768][spine]: animation: roll_up
[58d6b768][spine]: animation: run
[58d6b768][spine]: animation: runback
[58d6b768][spine]: animation: scaletest
[58d6b768][spine]: animation: slide
[58d6b768][spine]: animation: slide_back
[58d6b768][spine]: animation: slide_down
[58d6b768][spine]: animation: slide_front
[58d6b768][spine]: animation: slide_jump
[58d6b768][spine]: animation: slide_up
[58d6b768][spine]: animation: sliderun
[58d6b768][spine]: animation: sliderun_back
[58d6b768][spine]: animation: test
[58d6b768][spine]: animation: walk
[58d6b768][spine]: animation: wall
[58d6b768][spine]: animation: walljump
[58d6b768][spine]: animation: wallrun
[58d6b768][spine]: load atlas file: data/anim/robo2.atlas
[58d6b768][spine]: atlas size: 256,256
[58d6b768][spine]: atlas format: RGBA8888
[58d6b768][spine]: atlas filter: Linear,Linear
[58d6b768][spine]: load file: data/anim/walker.json
[58d6b768][spine]: animation: idle
[58d6b768][spine]: animation: move
[58d6b768][spine]: load atlas file: data/anim/walker.atlas
[58d6b768][spine]: atlas size: 1024,256
[58d6b768][spine]: atlas format: RGBA8888
[58d6b768][spine]: atlas filter: Linear,Linear
[58d6b768][spine]: load file: data/anim/drone.json
[58d6b768][spine]: animation: idle
[58d6b768][spine]: animation: start
[58d6b768][spine]: load atlas file: data/anim/drone.atlas
[58d6b768][spine]: atlas size: 512,256
[58d6b768][spine]: atlas format: RGBA8888
[58d6b768][spine]: atlas filter: Linear,Linear
[58d6b768][spine]: load file: data/anim/walker_bottom.json
[58d6b768][spine]: animation: idle
[58d6b768][spine]: animation: fall
[58d6b768][spine]: load atlas file: data/anim/walker_bottom.atlas
[58d6b768][spine]: atlas size: 512,128
[58d6b768][spine]: atlas format: RGBA8888
[58d6b768][spine]: atlas filter: Linear,Linear
[58d6b768][spine]: load file: data/anim/door1.json
[58d6b768][spine]: animation: closed
[58d6b768][spine]: animation: open
[58d6b768][spine]: animation: opened
[58d6b768][spine]: load atlas file: data/anim/door1.atlas
[58d6b768][spine]: atlas size: 1024,512
[58d6b768][spine]: atlas format: RGBA8888
[58d6b768][spine]: atlas filter: Linear,Linear
[58d6b768][spine]: load file: data/anim/jumppad.json
[58d6b768][spine]: animation: idle
[58d6b768][spine]: animation: trigger
[58d6b768][spine]: load atlas file: data/anim/jumppad.atlas
[58d6b768][spine]: atlas size: 256,128
[58d6b768][spine]: atlas format: RGBA8888
[58d6b768][spine]: atlas filter: Linear,Linear
[58d6b768][client]: version 0.2.324e837bc0096c990
[58d6b768][engine/mastersrv]: saving addresses
[58d6b768][]: pFont memory usage: 2621440
[58d6b768][]: pFont memory usage: 2883584
[58d6b768][]: pFont memory usage: 3014656
[58d6b768][]: pFont memory usage: 3276800
[58d6b768][]: pFont memory usage: 3407872
[58d6b768][]: pFont memory usage: 3538944
[58d6b768][]: pFont memory usage: 3801088
[58d6b769][render]: creating texture buffers
[58d6b769][render]: glew ready
[58d6b769][render]: texture buffers created (1024, 768)
[58d6b773][client]: disconnecting. reason='unknown'
[58d6b773][client]: connecting to '164.132.46.180:8303'
[58d6b773][]: pFont memory usage: 4849664
[58d6b773][client]: connected, sending info
[58d6b774][client]: loading map, map=lab4 wanted crc=dffc748d
[58d6b774][datafile]: loading. filename='maps/lab4.map'
[58d6b774][datafile]: allocsize=1288
[58d6b774][datafile]: readsize=1072
[58d6b774][datafile]: swaplen=1092
[58d6b774][datafile]: item_size=836
[58d6b774][datafile]: loading done. datafile='maps/lab4.map'
[58d6b774][client]: loaded map 'maps/lab4.map'
[58d6b774][client/network]: loading done
[58d6b774][datafile]: loading data index=9 size=634 uncompressed=29328
[58d6b774][datafile]: loading data index=7 size=827 uncompressed=21844
[58d6b774][datafile]: loading data index=8 size=729 uncompressed=28600
[58d6b774][datafile]: loading data index=10 size=1590 uncompressed=31104
[58d6b774][datafile]: loading data index=11 size=469 uncompressed=28400
[58d6b774][datafile]: loading data index=0 size=20 uncompressed=12
[58d6b774][datafile]: loading data index=1 size=19 uncompressed=11
[58d6b774][game/png]: failed to open file. filename='mapres/factory_bg.png'
[58d6b774][datafile]: loading data index=2 size=22 uncompressed=14
[58d6b774][game/png]: failed to open file. filename='mapres/factory_tiles.png'
[58d6b774][datafile]: loading data index=3 size=24 uncompressed=16
[58d6b774][datafile]: loading data index=4 size=18 uncompressed=10
[58d6b774][datafile]: loading data index=5 size=23 uncompressed=15
[58d6b774][datafile]: loading data index=6 size=17 uncompressed=9
[58d6b774][fluid]: Generating fluids
[58d6b774][cbelts]: Generating conveyor belts
[58d6b79a][client]: disconnecting. reason='unknown'
[58d6b79c][client]: disconnecting. reason='unknown'
[58d6b79c][client]: connecting to '78.27.177.68:8303'
[58d6b79c][client]: connected, sending info
[58d6b79c][client]: disconnecting. reason='unknown'
[58d6b79c][client]: offline error='Wrong version. Server is running '0.2.2750e9328042e00aa' and client '0.2.324e837bc0096c990''
[58d6b7a3][client]: disconnecting. reason='unknown'
[58d6b7a3][client]: connecting to '69.12.73.163:8303'
[58d6b7a3][client]: connected, sending info
[58d6b7a3][client]: disconnecting. reason='unknown'
[58d6b7a3][client]: offline error='Wrong version. Server is running '0.2.2750e9328042e00aa' and client '0.2.324e837bc0096c990''
[58d6b7a6][client]: disconnecting. reason='unknown'
[58d6b7a6][client]: connecting to '89.146.67.31:23395'
[58d6b7a6][client]: connected, sending info
[58d6b7a6][client]: disconnecting. reason='unknown'
[58d6b7a6][client]: offline error='Wrong version. Server is running '0.2.2750e9328042e00aa' and client '0.2.324e837bc0096c990''
[58d6b7ab][client]: disconnecting. reason='unknown'
[58d6b7ab][client]: connecting to '117.150.225.154:13443'
[58d6b7ac][client]: connected, sending info
[58d6b7ad][client]: disconnecting. reason='unknown'
[58d6b7ad][client]: offline error='Wrong version. Server is running '0.2.2750e9328042e00aa' and client '0.2.324e837bc0096c990''
[58d6b7b0][client]: disconnecting. reason='unknown'
[58d6b7b0][client]: connecting to '164.132.46.180:8303'
[58d6b7b0][client]: connected, sending info
[58d6b7b0][client]: loading map, map=lab4 wanted crc=dffc748d
[58d6b7b0][datafile]: loading. filename='maps/lab4.map'
[58d6b7b0][datafile]: allocsize=1288
[58d6b7b0][datafile]: readsize=1072
[58d6b7b0][datafile]: swaplen=1092
[58d6b7b0][datafile]: item_size=836
[58d6b7b0][datafile]: loading done. datafile='maps/lab4.map'
[58d6b7b0][client]: loaded map 'maps/lab4.map'
[58d6b7b0][client/network]: loading done
[58d6b7b0][datafile]: loading data index=9 size=634 uncompressed=29328
[58d6b7b0][datafile]: loading data index=7 size=827 uncompressed=21844
[58d6b7b0][datafile]: loading data index=8 size=729 uncompressed=28600
[58d6b7b0][datafile]: loading data index=10 size=1590 uncompressed=31104
[58d6b7b0][datafile]: loading data index=11 size=469 uncompressed=28400
[58d6b7b0][datafile]: loading data index=0 size=20 uncompressed=12
[58d6b7b0][datafile]: loading data index=1 size=19 uncompressed=11
[58d6b7b0][game/png]: failed to open file. filename='mapres/factory_bg.png'
[58d6b7b0][datafile]: loading data index=2 size=22 uncompressed=14
[58d6b7b0][game/png]: failed to open file. filename='mapres/factory_tiles.png'
[58d6b7b0][datafile]: loading data index=3 size=24 uncompressed=16
[58d6b7b0][datafile]: loading data index=4 size=18 uncompressed=10
[58d6b7b0][datafile]: loading data index=5 size=23 uncompressed=15
[58d6b7b0][datafile]: loading data index=6 size=17 uncompressed=9
[58d6b7b0][fluid]: Generating fluids
[58d6b7b0][cbelts]: Generating conveyor belts

At this point the client never end the task...

Cheers!

210

Re: [GAME] Ninslash - v0.5.0

Crashed when you joined server? Happens sometimes...

I've been tracking the issue, and found the actual line that causes the crash but don't know how to fix yet. Doesn't usually crash more than once.

211 (edited by unsigned char* 2017-03-25 20:51:32)

Re: [GAME] Ninslash - v0.5.0

Perhaps the error is in the protocol and can't read CLIENT_READY message or something like that... the result is a server disconnection for inactivity.,..

Got closed in loading process the first time... idk if just when try load serverlist or before...

212

Re: [GAME] Ninslash - v0.5.0

Siile wrote:
version 0.2.3
  • New weapon: Slime Sweeper

  • New game mode: Invasion (1-4 player co-op mode)

  • New tilesets: lab2 & warehouse

  • New maps: lab4, box 3, 4 & 5, inv1 - 21

  • Some more variation to bot skins

  • New effect for chainsaw

  • Some new weapon skins (by MadPezkoh)

Download (win & unix)

Ninslash Discord channel

You can now find Ninslash at itch.io as well. smile

213

Re: [GAME] Ninslash - v0.5.0

Something is wrong with this version - connecting to any server, even your own 'BEST SERVER', stucks in the 'Connecting' screen. I've also tried Linux binary from ninslash.com, with the same result.

Log goes like this:

[58d7dabb][client]: connecting to '164.132.46.180:8303'
[58d7dabb][client]: connected, sending info
[58d7dabc][client]: loading map, map=inv1 wanted crc=0d337666
[58d7dabc][datafile]: loading. filename='maps/inv1.map'
[58d7dabc][datafile]: allocsize=1020
[58d7dabc][datafile]: readsize=836
[58d7dabc][datafile]: swaplen=856
[58d7dabc][datafile]: item_size=648
[58d7dabc][datafile]: loading done. datafile='maps/inv1.map'
[58d7dabc][client]: loaded map 'maps/inv1.map'
[58d7dabc][client/network]: loading done
[58d7dabc][datafile]: loading data index=6 size=271 uncompressed=21600
[58d7dabc][datafile]: loading data index=4 size=430 uncompressed=15996
[58d7dabc][datafile]: loading data index=5 size=78 uncompressed=21200
[58d7dabc][datafile]: loading data index=7 size=830 uncompressed=19620
[58d7dabc][datafile]: loading data index=0 size=23 uncompressed=15
[58d7dabc][datafile]: loading data index=1 size=17 uncompressed=9
[58d7dabc][datafile]: loading data index=2 size=29 uncompressed=21
[58d7dabc][datafile]: loading data index=3 size=23 uncompressed=15
[58d7dabc][fluid]: Generating fluids
[58d7dabc][cbelts]: Generating conveyor belts
< ... It freezes here ... >

Could you also remove all 'highp' keywords from electric.frag shader? 'highp' only works in GL ES 2.0 and higher, and you are using regular GL in the desktop version.

214

Re: [GAME] Ninslash - v0.5.0

pelya wrote:

Something is wrong with this version - connecting to any server, even your own 'BEST SERVER', stucks in the 'Connecting' screen. I've also tried Linux binary from ninslash.com, with the same result.

This seems to be related to lab4 map. Does it help if you delete lab4 from your data folder and connect? I'll remove the highp (and fix lab4) soon.

Btw, couldn't join at the moment either, but that's more of a positive problem:
http://ninslash.com/png/invasion.png

215

Re: [GAME] Ninslash - v0.5.0

What do you do when the game screen is larger than my computer screen? the resolution is off.

Jesus is my Lord and Savior. Praise be unto God for giving us a way to live with him.

Check out my DeviantArt for all my TeeWorlds art and ideas for Teeoworlds

216

Re: [GAME] Ninslash - v0.5.0

android272 wrote:

What do you do when the game screen is larger than my computer screen? the resolution is off.

Change it from config file?

217

Re: [GAME] Ninslash - v0.5.0

Connection bug resolved in: https://github.com/Siile/Ninslash/issue … -289314157

218

Re: [GAME] Ninslash - v0.5.0

Siile wrote:
android272 wrote:

What do you do when the game screen is larger than my computer screen? the resolution is off.

Change it from config file?

Witch one? I am unable to see the settings tab. This is what I see.
https://s10.postimg.org/q7ko4w8mh/Untitled.png

Jesus is my Lord and Savior. Praise be unto God for giving us a way to live with him.

Check out my DeviantArt for all my TeeWorlds art and ideas for Teeoworlds

219

Re: [GAME] Ninslash - v0.5.0

android272 wrote:
Siile wrote:
android272 wrote:

What do you do when the game screen is larger than my computer screen? the resolution is off.

Change it from config file?

Witch one? I am unable to see the settings tab. This is what I see.

https://www.teeworlds.com/forum/viewtop … 12#p119112

I pushed a hotfix for infinite loading time. Thank CytraL for fast fix. smile

220

Re: [GAME] Ninslash - v0.5.0

If you find some time..
what about a version for os x? smile

221

Re: [GAME] Ninslash - v0.5.0

Android version is updated.

android272 wrote:
Siile wrote:
android272 wrote:

What do you do when the game screen is larger than my computer screen? the resolution is off.

Change it from config file?

Witch one? I am unable to see the settings tab. This is what I see.


Edit file ninslash.cfg in the text editor.

222

Re: [GAME] Ninslash - v0.5.0

pelya wrote:

Edit file ninslash.cfg in the text editor.

I dont seem to have the files ninslash.cfg or settings.cfg. I do have a autoexec.cfg file but when I open it I don't see the lines 'gfx_screen_width 1920' or 'gfx_screen_height 1080'.

Jesus is my Lord and Savior. Praise be unto God for giving us a way to live with him.

Check out my DeviantArt for all my TeeWorlds art and ideas for Teeoworlds

223 (edited by samdewit02 2017-04-03 21:18:22)

Re: [GAME] Ninslash - v0.5.0

android272 wrote:
pelya wrote:

Edit file ninslash.cfg in the text editor.

I dont seem to have the files ninslash.cfg or settings.cfg. I do have a autoexec.cfg file but when I open it I don't see the lines 'gfx_screen_width 1920' or 'gfx_screen_height 1080'.

Go to your windows search thingy and type %AppData%, then go to Ninslash, then edit the file

About map making, how do the bots work? There are 4 different icons in the game menu when holding spacebar, what do they do? 2 with blue eyes, 2 with purple eyes.

Also, how do you make the bots spawn in different waves? Is there some sort of trigger?

224

Re: [GAME] Ninslash - v0.5.0

I've set up another dedicated server, this time in Japan.
Could please someone from Japan tell me the ping you are getting on this server?
I've also heard stories that Japanese people won't touch a game if is's not translated into Japanese, I wonder how true is that.

On a totally unrelated note, I've found a wonderful hosting provider at http://lowendspirit.com/  which offers 128 Mb VPS server for €3.50 per year.

€3.50 per year

Three and a half euros.

Per yeeeeeeeeaaaaaaarrrrrrr.

And they offer exotic locations, like Japan.

I'm a bit excited, although I wonder if  their ping is total crap for such a price.

225

Re: [GAME] Ninslash - v0.5.0

pelya wrote:

I've set up another dedicated server, this time in Japan.

This is really cool! cool

What's happening with Ninslash?
I've been working with new character skins. The skin system will most likely remain the same, but I added hand and changed turbo visuals quite a bit. They're not finished yet, but already the look is better than before.

http://ninslash.com/gifs/turbo2.gif

Next release is going to have double turbo / fuel amount.