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Topic: It's possible to create a whole new game using Teeworlds as a base?

It's possible to create a whole new game using Teeworlds as a base (engine)? Someone already did it?

I'm asking this because i want to create a 2D platform game, that have story mode, online PVP/co-op, a map editor,  good physics, replay save, and is super lightweight. Teeworlds engine have everything except the story mode. (Need to create savepoints between maps, mobs with ai, and textboxes)

And yes, i already have heard of many easy-to-use engines, sadly, most of the games that use them, run awful on an old computer. (Even with games much more simpler than Teeworlds) :<

2 (edited by xush 2016-08-17 01:00:04)

Re: It's possible to create a whole new game using Teeworlds as a base?

Sure it is, credits are appreciated but not required.

I'd say: Happy coding! wink

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Re: It's possible to create a whole new game using Teeworlds as a base?

gcbrawl wrote:

It's possible to create a whole new game using Teeworlds as a base (engine)? Someone already did it?

I'm asking this because i want to create a 2D platform game, that have story mode, online PVP/co-op, a map editor,  good physics, replay save, and is super lightweight. Teeworlds engine have everything except the story mode. (Need to create savepoints between maps, mobs with ai, and textboxes)

And yes, i already have heard of many easy-to-use engines, sadly, most of the games that use them, run awful on an old computer. (Even with games much more simpler than Teeworlds) :<

User @Siile is currently doing this. His mod/starting point can be found here: https://www.teeworlds.com/forum/viewtopic.php?id=11977

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Re: It's possible to create a whole new game using Teeworlds as a base?

Teeworlds works well as a base for a game, but do you work well with Teeworlds?

For reference, it took me two years of modding Teeworlds to know the basics well enough to start with a separate game (I used SFML previously), but I'm a slow learner so don't let me discourage you. wink