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Teeworlds Forum → Graphics → Landil, in case you made this... what in the world went wrong?
User was banned for this post // heinrich5991
That's an amazing GIF. Thank you.
It's because tileset_borderfix was applied to the image.
There's a rendering issue with textures. Cropping and rendering the tiles does not work properly. Thus we need to double the pixels which are next to a cropping border.
The old (<= 0.6?) borderfix binary took each tile resized it to 60x60 px and doubled the outer pixels.
There has been a the border_add binary around which uses a 960x960 px tileset as input graphic and delivers an 1024x1024 px output.
Dilate is needed to fix alpha channel issues. It helps to fix strange looking, blured borders of graphics. It should be used for ALL graphics and does not have any restrictions regarding input dimensions.
==> Border fix changes the tileset on purpose and makes it look shitty if viewed directly. But the tiles will look great ingame.
==> Dilate fixes a transprency issue and should be used for all graphics used ingame.
Hopefully it is fixed in 0.7, still the tilesets have to be updated without borderfix and dilate.
You've got courage for blaming someone for something that isn't his fault.
I didn't actually blame him.
I'm not sure who to blame here.
Thanks for the info. Does anyone know where to find the original of the file?
Teeworlds Forum → Graphics → Landil, in case you made this... what in the world went wrong?
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