Re: [MOD/0.7] NetGUI - embeddable networking GUIs! [new/beta]
I've actually had a lot of trouble compiling on Windows, it's much simpler on Ubuntu in my experience. But running Teeworlds in a VM is suboptimal.
Here's a feature/change idea for allowing menu interaction in not-just-the-escape-menu: something like the emote selector, but with a different key, with its' contents filled by the server. Some 0.6 modifications had you bind stuff to switch to it's many weapons--this could solve it, and be quick and easily interacted with, and also bind-able optionally by something like 'serveractionwheel 9', like 'emote 9'. Thoughts?
Host teeworlds maps on a fng/ctf/dm/ddrace server for testing:http://riotproductions.tk/teewo/ broken-need reinstall nginx http://riotproductions.tk/bounce?whatEven, Teeworlds NA Discord chat

Though, there are a few complications to deal with. For example the bind couldn't toggle the menu, it could just open it up (because there are text boxes etc to interact with...). But for me it makes not a big difference whether I press q or esc. One idea of me is to seperate displaying-menus in which the client just gets some information from the server (e.g. to replace the need of abusing the broadcasting, which doesn't exist in 0.7 anymore), and interaction-menus where the client can, well, interact. We'll see what time brings...
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Dunno if I see the pm xD)
You might have seen that beta3 could possibly be the last beta, so that would be really the time to start
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