1 (edited by necropotame 2015-11-12 17:22:20)

Topic: [TILESET] Achitectural Tilesets

Hi everybody,

Today, I will share with you my current works about tiles sets, but first I need to introduce the idea behind.

According to me, maps for mods like CCTT, CSBB, Infection and InfClass works well with urban tilesets. Just look at some Landil's tilesets (Counterstrike, NewDust). In the same time, I enjoy the fact the TeeWorlds tries to stay visually coherent and invites mappers to use official tilesets. So the natural way to do is to make urban tilesets that are "teeish". But since even Landil never thought about add his tilesets in the official package because "they are not enough teeish" (and I agree with him about that), we are actually stuck.

What I purpose is to replace the official visual requirement by something else, a set of guide lines that can be respected by urban tilesets, in such ways that maps can stay coherent between them for mods like CCTT, CSBB, Infection and InfClass. For me, it's necessary since there is a need for new maps for these mods, but doing it with official tilesets is too difficult and not the best solution in term of gameplay. And using alternatives like warhouse, minecraft, mario, ect is not an option for me because these tiles sets are not visually interesting (it's just my opinion, of course). We can stay with tilesets like newdust and counterstrike, but the simplicity of these tiles sets is not reproducible for all architectural style. In addition, there is some small incoherences in the design of these tilesets.

Now, I can post my proposition of tileset, based on the architecture of the old damascus :

http://s27.postimg.org/7dzv35mr3/damascus.jpg

http://s13.postimg.org/il3k2pxr7/screenshot_2015_11_12_09_37_34.jpg http://s12.postimg.org/z41yepufd/screenshot_2015_11_12_09_37_53.jpg

It's not the final version (more doodads are coming, the opacity of shadows must be adjusted, and somes colors are maybe not the best choice). But I prefer to have some feedbacks right now. There is several important points with this tile set :

  • I've fixed in my mind that the size of a tee is around the size of a human head. The motivation behind this is to have more spaces for details (a window take 2x3 tiles), and more coherences with the speed of the players.

  • I use soft shadows instead of hard shadows to produce visual clue about which tiles are solid tiles and which tiles are not. Soft shadows help also to product depth effects. But I still use hard shadows in some context

  • I've put windows in interior parts, with light effect. It produces visual clue about which parts are inside the building and which parts are outside the building.

I can post the SVG sources if needed.

PS: Thanks to android272 to found this style for trees !

2 (edited by necropotame 2015-11-13 17:31:01)

Re: [TILESET] Achitectural Tilesets

The sources are available here (Doodads are in a hidden layer)

I've fixed a little bit the soft shadow, add 3 new doodads (jasmin tree and two plants for balcony) and tiles for the ground.

http://s23.postimg.org/6fv9ed3s7/arc_damascus.jpg
http://s10.postimg.org/pzj59morp/arc_damascus_doodads.jpg

Edit : A map using this tileset is available on InfClass servers.

3 (edited by necropotame 2015-11-25 23:09:05)

Re: [TILESET] Achitectural Tilesets

Some updates about the damascus tileset : I've added tiles and a quad (a dome) to build a kind of Umayyad Mosque. There is also some minor changes

Preview:

http://s24.postimg.org/mc3amfsgx/arc_damascus_balcony.jpg http://s8.postimg.org/5rocbpfbl/arc_damascus_dome.jpg http://s14.postimg.org/shrqxr8j1/arc_damascus_minaret.jpg  http://s17.postimg.org/hkic6jo23/arc_damascus_tree.jpg http://s30.postimg.org/52xaw48zh/arc_damascus_ummayad_mosque1.jpg

Tilesets:

https://raw.githubusercontent.com/necropotame/teeworlds-infclass/master/data/mapres/arc_damascus.png
https://raw.githubusercontent.com/necropotame/teeworlds-infclass/master/data/mapres/arc_damascus_doodad.png
https://raw.githubusercontent.com/necropotame/teeworlds-infclass/master/data/mapres/arc_damascus_dome.png

4

Re: [TILESET] Achitectural Tilesets

The shadow is on the right side of the dome, but why there is no shadow on the right side of the dome's grid?

Orange is my faver color.
Orange and tangerine is my faver fruit.
I never get stuff done, just coz I'm lazy.

5

Re: [TILESET] Achitectural Tilesets

Orangus wrote:

The shadow is on the right side of the dome, but why there is no shadow on the right side of the dome's grid?

If the tiles are debossed this would make since.

Jesus is my Lord and Savior. Praise be unto God for giving us a way to live with him.

Check out my DeviantArt for all my TeeWorlds art and ideas for Teeoworlds

6

Re: [TILESET] Achitectural Tilesets

Orangus wrote:

The shadow is on the right side of the dome, but why there is no shadow on the right side of the dome's grid?

Thanks to report this points. I will fix it.

android272 wrote:

If the tiles are debossed this would make since.

I'm sorry, but I don't know the word "debossed" and internet can't help me to translate it :-(

7 (edited by android272 2015-11-26 16:13:57)

Re: [TILESET] Achitectural Tilesets

necropotame wrote:

I'm sorry, but I don't know the word "debossed" and internet can't help me to translate it :-(

Sorry debossed is the opposite of embossed, It's also like the word engraved. Instead of carving something in a way that it pops out at you you carve into it.

Look at the shadows of each word. I think emboss and deboss refer more to card stock and not stone.

http://www.printingdepotusa.com/wp-content/uploads/2014/08/embossed-debossed2.jpg

Anyway depending on how you intended the tiles to be i think the shading is done correctly.

Jesus is my Lord and Savior. Praise be unto God for giving us a way to live with him.

Check out my DeviantArt for all my TeeWorlds art and ideas for Teeoworlds

8

Re: [TILESET] Achitectural Tilesets

I've updated the dome (see #3). Yes, tiles are debossed (thanks for the definition), but I think this version is more acceptable. What do you think ?

I've also added the top of a minaret :

https://raw.githubusercontent.com/necropotame/teeworlds-infclass/master/data/mapres/arc_damascus_minaret.png

9

Re: [TILESET] Achitectural Tilesets

the bottom railing is not really 3D and those 6 things look strange...

Having troubles finding servers in the serverlist? Go to Pastebin (its a referer cause there is daily a new pastebin) and add the lines to your settings.cfg (in %APPDATA%\teeworlds). Then open teeworlds and go to the favorites tab. (Note however, standard teeworlds client can only show 256 favorites, use ddnet instead)

10

Re: [TILESET] Achitectural Tilesets

Well, about these 6 things, I take this image as reference :

https://images.duckduckgo.com/iu/?u=http%3A%2F%2Ftse2.mm.bing.net%2Fth%3Fid%3DOIP.Md6c8a25fe07011d278ae3ea58715c384o0%26pid%3D15.1&f=1
(click to zoom)

11

Re: [TILESET] Achitectural Tilesets

yeah but if they should look 3d....the tight two are way too near and now it looks like you have 3 on the left, two on the right side and one at the front.

Having troubles finding servers in the serverlist? Go to Pastebin (its a referer cause there is daily a new pastebin) and add the lines to your settings.cfg (in %APPDATA%\teeworlds). Then open teeworlds and go to the favorites tab. (Note however, standard teeworlds client can only show 256 favorites, use ddnet instead)

12

Re: [TILESET] Achitectural Tilesets

I will see what I can do about this point.

I start a new tileset, keeping in mind the same approach than for arc_damascus. It's based on "provençal" architecture, in the south of France :

http://s13.postimg.org/stjwn49ur/provence.jpg

The difficult part will be the the ground. I want to imitate this kind of rocks. But it could be hard with the tiling system.

13 (edited by android272 2015-12-03 20:54:07)

Re: [TILESET] Achitectural Tilesets

Is the red desert sand not a good fit for what you are trying to do?

https://i.ytimg.com/vi/aNLPY7VH1MI/maxresdefault.jpg

Jesus is my Lord and Savior. Praise be unto God for giving us a way to live with him.

Check out my DeviantArt for all my TeeWorlds art and ideas for Teeoworlds

14 (edited by necropotame 2015-12-06 11:02:45)

Re: [TILESET] Achitectural Tilesets

It will be inconsistent with the level of details that I'm trying to do for these tilesets. I've used the desert one in Damascus before I replace it by the actual (ugly) ground.
I would like to get something like the wall, but more random (less structures). But maybe I will come back to your suggestion at the end :-)

15

Re: [TILESET] Achitectural Tilesets

I really like your work, it looks awesome.
I especially love your hanging plants, they are so cool and add a lot of atmosphere.

However I got confused by this picture http://postimg.org/image/z41yepufd/ because of the light blue tone of the bricks at the outer walls. To me it looks like they are transparent with the standard blue background. You might want to change it slightly.