1 (edited by Siile 2015-12-07 08:40:43)

Topic: [MOD] Killing Floor - PvE zombie mod (Discontinued)

Hello

PvE mod inspired by Killing Floor 2.
Casual yet challenging gameplay for 1-6 players.

Server up:
185.26.156.44:65010

Have fun and leave feedback!

Homepage and info

Download (win32)

Github

Goreworlds client not needed but included in win32 pack.



http://ninslash.com/goreclient/9.png

http://ninslash.com/goreclient/10.png

http://ninslash.com/goreclient/11.png

http://ninslash.com/goreclient/12.png

2

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

Youre done already smile ? Thanks for the release. Looks gold AS i remember it. When i have time tomorrow im going To set up 2 or 3 24/7 Servers ^^

3 (edited by [pieLover] 2015-06-15 04:03:49)

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

Dayum you're already done? that lightning-laser rifle looks great! can't wait to host this! great job ^-^
Edit: fails to compile, opened issue on github

Clan: Riot (I'm one of three leaders: Mile, Deku, pie)
Host teeworlds maps on a fng/ctf/dm/ddrace server for testing:http://riotproductions.tk/teewo/ broken-need reinstall nginx http://riotproductions.tk/bounce?whatEven, Teeworlds NA Discord chat

4 (edited by 2015-06-15 17:31:19)

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

Did  this:

unsigned char* wrote:

AtheistCat, add

#include <cstring>

in gamecontext.cpp and try again.

...and fixed one minor issue.

-

Can some unix guru help with the compiling issues? Compiles fine with windows.

5

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

Siile wrote:

Can some unix guru help with the compiling issues? Compiles fine with windows.

Seems to be a C++ issue, not a unix one: You can't specify `const` for a class, remove it. smile

6 (edited by Siile 2015-06-15 22:05:31)

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

heinrich5991 wrote:
Siile wrote:

Can some unix guru help with the compiling issues? Compiles fine with windows.

Seems to be a C++ issue, not a unix one: You can't say specify `const` for a class, remove it. smile

Ah, guess my compiler just ignored it. The issue should be fixed now, thanks!

Let me know if there's other errors or warnings.

7 (edited by [pieLover] 2015-06-16 07:28:47)

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

It compiled but with some errors, going to test if it runs fine.
Editting this live for 20 minutes.
Launches fine loads map etc., and finds masters fine, and registers with masters.
Deku / mint pi joins and it segfaults.

[557fb3a7][server]: player is ready. ClientID=0 addr=--redacted--
[557fb3a8][server]: 'Deku / mint-pi' -> 'Deku / mint-pi'
[557fb3a8][server]: player has entered the game. ClientID=0 addr=--redacted--
[557fb3a8][chat]: *** 'Deku / mint-pi' entered and joined the floor
[557fb3a8][game]: team_join player='0:Deku / mint-pi' team=0
Segmentation fault (core dumped)
/home/root/KillingFloor#

Not sure where to go from here. Gonna poke you on skype see if we can solve this together.

Clan: Riot (I'm one of three leaders: Mile, Deku, pie)
Host teeworlds maps on a fng/ctf/dm/ddrace server for testing:http://riotproductions.tk/teewo/ broken-need reinstall nginx http://riotproductions.tk/bounce?whatEven, Teeworlds NA Discord chat

8 (edited by 2015-06-18 08:44:01)

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

Anyone else has similar problem?

One 24/7 unix server is now up and running. Go have a look!

185.26.156.42:65010

-

Added new map (kf_warehouse4) and removed warehouse3 from map cycle. There's also mapper's guide available in case someone would like to create a map for the mod.

9 (edited by [pieLover] 2015-06-19 03:04:29)

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

If you could give me your compiler/bam settings, then I might be able to compile it. Hopefully stabely, too. smile

Clan: Riot (I'm one of three leaders: Mile, Deku, pie)
Host teeworlds maps on a fng/ctf/dm/ddrace server for testing:http://riotproductions.tk/teewo/ broken-need reinstall nginx http://riotproductions.tk/bounce?whatEven, Teeworlds NA Discord chat

10

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

pielover88888 wrote:

If you could give me your compiler/bam settings, then I might be able to compile it. Hopefully stabely, too. smile

I might have found the issue. I'll let you know when it's resolved.

11

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

1.1 update:
-new weapon, doom ray
-new enemy
-balance fixes
-land mine & electro mine subtypes set (1 & 2, for client support)

12

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

Segfault issue finally fixed (stupid stupid me, no other bugs found yet). Host host host!

Unix binaries - Download

Leave feedback and ideas!

There's also mapper's guide available.

13

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

gonna host a server smile
Is there any example config or any kind of config settings needed?

Teeworlds [ friends ] clan
Some YouTube Stuff about Teeworlds

14

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

jxsl13 wrote:

gonna host a server smile
Is there any example config or any kind of config settings needed?

There's not much config options available.

My example file:
https://github.com/Siile/KillingFloor/b … toexec.cfg

15 (edited by jxsl13 2015-07-30 17:27:59)

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

Thanks
________________________

For those that just want to play the mod with only a download of the skins smile

-> http://www.mediafire.com/download/2wv1q … inPack.zip

Teeworlds [ friends ] clan
Some YouTube Stuff about Teeworlds

16 (edited by Siile 2015-08-07 10:18:19)

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

jxsl13 wrote:

Thanks
________________________

For those that just want to play the mod with only a download of the skins smile

-> http://www.mediafire.com/download/2wv1q … inPack.zip

The server uses / sends vanilla skins and Goreworlds client changes them. So if you want to use skins in the pack you have to download Goreworlds. smile

And btw thanks everyone for the skins! I stole them. tongue

17

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

Any interest to PvP mod using the engine changes (bullet knockback, weapon & reload system, bots for balancing...) from KF?

I was thinking of creating CS mod for starters. The existing CS-mods seems to be dead (maybe for a reason?).

18

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

would always host interesting mods big_smile

Teeworlds [ friends ] clan
Some YouTube Stuff about Teeworlds

19

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

There's good amount of servers online (6 - 8) which is nice. I haven't made an update for a long time, and most likely you will never see version 1.2.

But... I will merge KF with CSTT in near future, so you can expect Killing Floor 2 with all sorts of cool updates at some point. wink

20

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

so... Counter Strike: KillingFloor II? :d

Having troubles finding servers in the serverlist? Go to Pastebin (its a referer cause there is daily a new pastebin) and add the lines to your settings.cfg (in %APPDATA%\teeworlds). Then open teeworlds and go to the favorites tab. (Note however, standard teeworlds client can only show 256 favorites, use ddnet instead)

21

Re: [MOD] Killing Floor - PvE zombie mod (Discontinued)

Schwertspize wrote:

so... Counter Strike: KillingFloor II? :d

Nope, just Killing Floor 2 with all cool engine changes from CSTT.