android272 wrote:What about generic_unhookable, jungle_unhookables, and winter_main? winter_main is the only one of these official tilesets that have an automapper yet only half of the tileset is actually tile-able. If you want to use most of this tileset you have to get your base down and then add some of the larger snow piles your self and from there you can not auto map again or it will mess the hole thing up. Why are these in the official tilesets when they are hard to tile or automap themselves? Should we take this tileset out? No! Well... I think it could have been better orgainized but that is beside the point.
To answer your questions: Tile snow piles as doodads. Probably this could be fixed with an automapper rule in (0.7). The snow piles were originally planned to be on the doodad tileset, but we do not have any space left on it so we placed it on the main tileset.
Regarding generic_unhookable and jungle_unhookables. One could easily create a ruleset for the automapper for these tilesets, but not for the teestrike one.
To NOT put it in a nut shell:
Most of the tilesets already have an _basic_ automapper ruleset. It's a feature which needs some love and it is not very intuitive if you have to create a ruleset. Thus AFAIK the automapper will be changed with 0.7 (Honestly I do not know how it will be changed, except that there will be a doodads automapper. Am I right?).
To make a tileset official there does not have to be an automap rule. But for all of the current tiles there could be a ruleset for automapping, because they are easy tileable. ALL of them have _one_ basic tile with which you can autofill the platforms. The tilesets I posted (except the crates) do have 2 base tiles. The stones consist of 2 tiles (left + right). The brighter ones are supposed to be at the outside of a platform, which makes it hard to tile manually and really hard to create a ruleset for automapping. And even the unhookables have two base tiles as they alternate regarding the rows. Look at them and do some tiling! It's not intuitive, try to tile a house which uses several different stones. It's a pain in the ass. I do not want complex tilesets become official (even if they look good) as we stick to the "keep it simple stupid" rule. If it is not simple we won't use it. That's it. No need to discuss it any further. If people like the tileset they can use it as a community tileset.
Besides we've discussed your idea of reorganizing the tilesets some years, but there are several issues.
1. compatibility break (1000s of maps won't be compatible then)
2. Tilesets do have a different tile structure, e.g. the desert tileset uses orange and yellow sand tiles. There are several more options for standard tiles in the jungle tileset. Where should we put those?
3. Need of new tiles --> lack of space on the tilesets
...
Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides - I am the gfx guy!