Re: [GAME] Teeworlds on Android
I've implemented the same controls as in DDNet client, they can be selected in game settings.
What other features does it have? (except for map editor, I won't be implementing that)
Fast map downloads, 64 player support, better support for finding all servers with a bad internet connection, you can return and keep playing after a timeout, and basically everything else that's been implemented in DDNet in the last 2 years: http://ddnet.tw/ , http://ddnet.tw/client/ , http://ddnet.tw/downloads/
It's pretty actively developed, which is why I keep the Android code in the same repo with a few ifdefs.