Topic: Revamp automappers
So I come from a background of playing with RPG Maker 2003, in fact its about all I did back in middle school. In RPG Maker there were these special blocks that would change dynamically depending on what was placed around it. Here are some examples of how this would look in TeeWorlds.
This will make map making much easier as you will not spend as much time choosing blocks from the mapper section. Below are some Mappers that I have made that displays pretty much (as far as i know) every possible situation a block could be in. If you see one I missed please let me know.
This is how it would work. Every time you place a block down TeeWorlds would evaluate what is next to it and then choose which mapper to place in that square. Below is how each block is selected. 0 represents air, 1 represents the current block selected eg. grass, 2 represents any other mapper, and for x it does not matter what block is placed here other than air.
I believe that this will take the bulk of the work out of map making. Please if you see any flaws or ways to improve this system speak up.
once again I forgot to upload the source files. Here you go.
https://drive.google.com/file/d/0B7y5FM … sp=sharing
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License: Creative Commons License - Attribution - Commercial use - Share Alike (CC BY 4.0)
TL;DR
CAN: CANNOT: MUST:
Commercial Use Sublicense Give Credit
Distribute Include Copyright
Modify State Changes
Rename
Note: I don't care too much about giving me credit or that you state changes as much as this copy right must stay with what ever is copied or modified.
Check out my DeviantArt for all my TeeWorlds art and ideas for Teeoworlds