Dune wrote:No. The way Teeworlds changes will change how modifications such as DDRace work, not the other way around.
Plus the debate of which modifications to show is endless. I could argue that it's an even more radical changes that they've done with ball games, or that Race is a more suited, clean and teeish mod.
Well, where should I start?
In case you didn't know: Advertising Teeworlds has nothing to do with...umm...journalistic ethics?
Because your talk about tw officially being "unbiased to any mod" somehow sounds like you believed that...
Dune wrote:See - here you defined the mods you want to see with arbitrary criteria.
I'll tell you the ONE important criteria which you seem to miss: advertising value.
There is only ONE thing that helps every gametype in teeworlds including vanilla: An INCREASE OF THE AMOUNT OF ACTIVE PLAYERS
Therefore the only goal you can have as reponsible and intelligent officials is to get as much people as possible to start playing Teeworlds.
I DON'T EVEN CARE IF YOU SHARE MY OPINION ABOUT INSTAGIB NEEDING TO BE INCLUDED IN A TRAILER.
ALL I WANT IS FOR YOU TO REALIZE THAT THE DECISION MAKERS HAVE TO CHOSE THE GAMETYPES SHOWN IN THE TRAILER BY GUESSING* WHAT WILL GET THE HIGHEST PERCENTAGE OF VIEWERS TO TRY OUT TEEWORLDS.
* Of course these "guesses" should be based on a rational discussion about advertising values.
I recommend reading my post #71 again. I don't just "want" instagib in the trailer, I tried to give reasons, explanations for my belief that instagib can appeal to a certain target group that may not be reached by vanilla.
As a last proof of me not being biased:
I don't like the gametype "infection". However, in my opinion it needs to be included with some short scenes into a possible trailer.
Why? --> Survival gameplay is extremely popular at the moment. Also, infection gives you certain elements of tower-defense which again appeals to target groups that probably wouldn't be reached by vanilla, instagib or something else.
Every new infection-player would make the instagib-fan inside of me happy.
Why? Because I know that a certain amount of infection-players will discover instagib and start playing it, therefore making it more popular.
Additionally infection-players mean free word-of-mouth-propaganda attracting new players which again will create word-of-mouth-propaganda and so on....
Edit:
Dune wrote:In practice, it has worked the other way around - people going casual with mods and not bothering to play vanilla => lack of newbies in CTF servers => newbies get smashed.
That simply is a problem inherent to the vanilla gametype of teeworlds.
Think of other online-games:
1. You have shooters. Ok, in "normal" shooters you have somethign similar as in instagib with teeworlds: Newbies are able to occasionally kill experienced, high-level players. Already a headshot is enough.
2. Other games that are played online have ranking-systems that create matches of players who are on similar skill-levels.
There may be some exceptions - as I said, I'm no gamer at all. However, most games fit into one of the described categories.
YOU JUST HAVE TO ACCEPT THAT THE VANILLA-GAMETYPE IN TEEWORLDS ISN'T REALLY ATTRACTIVE FOR NEWBIES.
What can you do? Well, just try to increase the total amount of teeworlds-players as much as possible and you'll finde more newbies playing vanilla. It's your best and only solution.
A last argument:
If you don't include a description in your trailer that shows how to search for vanilla servers specifically, you can just as well make a trailer with the most spectacular scenes out of different mods (including vanilla) and simply don't give the names of the mods.
That way you have the same result: People who decided to try out teeworlds will randomely visit servers and coincidentally play different gametypes, may it be ddrace, instagib, vanilla or something else...