Topic: Previous ctf4 version re-released as community map ctf_classic4
As most of you probably have found out by now, 0.6.0 meant some pretty big map changes, especially for ctf4. The map was basicly rebuilt from the ground up to make it more balanced for vanilla gameplay and more unique. Of course, it's never an easy decision to replace official maps, but it was needed: We now have an excellent 4on4 CTF map shipping.
While I obviously hope that you are enjoying the 0.6.0 version of ctf4, we're aknowledging the fact that - especially the instagib mod community - were very fond of the previous version. Because of this, me, Pocram and Landil has ported the old map to 0.6.0, giving it a sweet graphical refresh. As this map is no longer an official map, we ask you to not call this map ctf4, but instead use the new name: ctf_classic4. This is to avoid future confusion and to make sure the ctfx naming convention stays exclusive for official maps.
You can find it here: http://www.teeworlds.com/forum/viewtopic.php?id=7773
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As lead map developer I'd also like to take the opportunity and thank the people who was involved in the mapping changes in 0.6.0:
Lord
Steph
szyker
Ubu
Also, I'd like to thank Pocram, who has done pretty much all of the tiling for 0.6.0, making sure the new tilesets have been used to their fullest potential!
Now, let's go for an awesome 0.7!
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