1 (edited by jmhobrien 2014-07-08 16:13:38)

Topic: Tweeting from a Teeworld Server

Hi everyone,

I'm a software engineer interested in contributing to the Teeworlds project. I've just started getting into the source code by forking the project on github. For fun, my latest modification was to integrate the server with Twitter so that I can be alerted on my phone when other players connect to my server.

For anyone interested, I have written a blog post about my code modifications here.

Would love to know your thoughts,
James.

2

Re: Tweeting from a Teeworld Server

Hey,

nice little modification, unfortunatly I couldn't find your server in the serverlist (:
Haven't touch the twitter api so far, but seems to be pretty simple and straightforward, thx for the blog post.

Concerning your blog post, currently lua is only used for the build system and you should better fork it from teeworlds/teeworlds instead of matricks/teeworlds for the latest release.

Keep up the work!

3

Re: Tweeting from a Teeworld Server

That blog looks really well written. The article looks long enough so I can't read it right now but I'll sure give you some feedback on it later!
The feature you've been working on is also interesting, even though it's probably not fitting for an integration in the official game (do you know KISS?).

Although, as BeaR said, you definitely need to fork teeworlds/teeworlds instead of matricks/teeworlds.

Not Luck, Just Magic.

4

Re: Tweeting from a Teeworld Server

Hey, thanks for the feedback. I will correct the teeworlds fork in the next few days.

Sorry about the server being unavailable, I accidentally turned it off when I went to bed last night :-P. It should be good to go now though.

As I mentioned at the end of the blog post, I have ideas for how to better organise my modifications. I'd be happy to discuss any of my suggestions or any other ideas with other active developers.