I am posting this here because of the vanilla revival thread and Magnet said not to litter his thread with client feature ideas.
Discussion Stuff
I said it before so i'll just be quick. I think there learning curve for vanilla is quite steep and as Magnet has said, it is not fun to and naturally people tend to play things they are good at or get a reward for.
The post for the vanilla revival initiative is nice and may encourage a few players who have given up on vanilla due to bad experiences to give it a second shot, but it will not change the minds of those who lost interest or never had interest in it in the first place. Many people are not self motivated and are not willing to try something solely for the "challenge". In addition, for a quickfix like the teeworlds initiative to work, an incredibly large foundation of players would have to be a part of this "movement" for the vanilla scene to grow on its own and not stagnate again. The core issue is in the game itself and not things such as an uninviting player-base (that is part of the issue however). Players just gravitate towards what is naturally fun and rewarding for them and if subjecting themselves to an incredibly steep learning experience just to take part in a relatively small community was fun and rewarding enough, we would not be having this problem. The previous sentence contained horrible logic and I am sorry.
The forum post is inspiring however I believe the vast majority of players will not see the post or even get to make the decision if they want to participate in the challenge or not. In my opinion the only way to communicate with most of the players is through the game and make them want to play vanilla again.
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Old ideas and new ideas...
These features are suggested because I believe vanilla has nothing over other mods other than the satisfaction you feel superior to other players. Vanilla also offers fast paced action and deeper competitive gameplay than other gametypes however many vetarans forget that new players don't get to experience that until they reach a certain level. The features may or may not encourage more players to stick around so that the vanilla community can slowly grow again.
Reward / Progression-centric
Ladder
-Pub games
-Clan ranks
-1v1
Achievements for:
-Participating in official tournaments
-staying active in ladder
Level up progression
-meaningless but does keep grinders playing and interested
-better performance, more rewards
-badges for achievements
-badges to promote active play
-badges can be shown off on profile MUST be visable
-have leaderboards for badges received
-will maybe cause some people to feel invested in teeworlds and keep playing rather than just dump this random game with cool hook physics for something else that gives more reward
Embrace instagib
-New-player-friendly combat gametype
-Lets new players feel like they are doing something while learning the basics of the weird aiming and unique hook physics of teeworlds
Learning Curve Centric
High-skilled gameplay trailer on homepage
-To inspire new tees
Tutorials
-viewable in client
Casual gametypes
-Promote elastic banding in a new game type
Solo vanilla related minigame challenges
-offline practice options for all levels (target practice/ race/ dummies)
-when there is no internet and people want teeworlds, they might as well try out the offline features
-make race official have challenges to receive rewards
Community Features
Ingame Regulated Chatrooms
-where else do mid level players meet without the hassle of running in between servers to organize games
Newsboard/ newsfeed
-for tournament announcements (to open up communication pathways)
-cap game gatherings
Obviously an insane amount of work would have to be put into the game just to make a few of these features work but this is just a dump of potential features that I wish teeworlds will eventually be and are features that i feel will allow vanilla to grow naturally. This does not mean I believe other methods will not work, these are just long term goals that I believe will make people gravitate the vanilla community by themselves.
All in all, this is an incredibly meaningless and bloated list to see if the developers would reconsider old ideas or like new ones. I think Magnet's initiative idea is great and I hope it creates new players. No need to discuss the list as discussion rarely does anything productive anyways.
My concision needs work
I am clearly bored and have too much time
I wish I had the formatting skills and the ability to use clean bullet points like Magnet