26

Re: [MOD] KTF - Keep the Flag! (-Lead your team to victory)

HMH wrote:

Newest version: Solidfiles | Dropbox

changes:
-if sv_gamemode is changed server reloads if required or switches the weapons of players
-removed laser explode sound
-made shotgun- and gunmode more balanced
-took icys default values

Thanks, gonna test it out..

27

Re: [MOD] KTF - Keep the Flag! (-Lead your team to victory)

Update: Solidfiles | Dropbox

-added damage indication for gun and shotgun in iKTF
-added two weapon tunings:
  -sv_gun_hits: Number of hits required to kill with gun in iKTF (def.: 4)
  -sv_shotgun_hits Number of hits required to kill with shotgun in iKTF (def.: 10)

Luck is allowed

28 (edited by MertenNor 2013-11-17 14:20:41)

Re: [MOD] KTF - Keep the Flag! (-Lead your team to victory)

Em.. I get this when starting server..

ELF binary type "0" not known.
bash: ./teeworlds_srv: cannot execute binary file

config file: http://pastie.org/8484963
any help ?

EDIT:
I need the source code in order to host it on my FreeBSD server. can you send me it via PM ? Thanks.

EDIT 2:
Thanks for the source HMH smile I now have a server up running this mod 24/7 (see my signature)
btw.. do I need maps that are made for ktf ? if so where can I get them ?

->My 24/7 servers: [NOR] Norwegian HUB <- Back Online !! big_smile
( My grammar is getting better ! smile I think.. )
-Norway

29 (edited by IcyPRO 2013-11-18 00:19:51)

Re: [MOD] KTF - Keep the Flag! (-Lead your team to victory)

HMH wrote:

Update: Solidfiles | Dropbox

-added damage indication for gun and shotgun in iKTF
-added two weapon tunings:
  -sv_gun_hits: Number of hits required to kill with gun in iKTF (def.: 4)
  -sv_shotgun_hits Number of hits required to kill with shotgun in iKTF (def.: 10)

Ok thanks, updated...
Can you please share the source too? This is meant to be an open project...

MertenNor wrote:

EDIT 2:
Thanks for the source HMH smile I now have a server up running this mod 24/7 (see my signature)
btw.. do I need maps that are made for ktf ? if so where can I get them ?

You can use typical CTF maps. I did check your sever, but my ping is pretty high there =/

30

Re: [MOD] KTF - Keep the Flag! (-Lead your team to victory)

I will not have that much time this week and I want to make some code more clean so be patient please.

Luck is allowed

31

Re: [MOD] KTF - Keep the Flag! (-Lead your team to victory)

This mod reminds me of an old mod called HTF (Hold The Flag) or Flag Survival, but that was more like one versus all rather than team based. Good idea and I hope it will meet success, and that servers will not, once again, be limited to instagib (whether it's laser or grenade).

People need to get used to weapons & pickups (but it would ideally need a well-suited map).

32

Re: [MOD] KTF - Keep the Flag! (-Lead your team to victory)

Magnet wrote:

This mod reminds me of an old mod called HTF (Hold The Flag) or Flag Survival, but that was more like one versus all rather than team based. Good idea and I hope it will meet success, and that servers will not, once again, be limited to instagib (whether it's laser or grenade).

People need to get used to weapons & pickups (but it would ideally need a well-suited map).

Trust me, this mod is so much fun, no matter what mode you're using - all it needs is a little bit more attention...

33

Re: [MOD] KTF - Keep the Flag! (-Lead your team to victory)

Icypro, HMH, can you publish the source of ktm

34 (edited by IcyPRO 2014-02-13 14:30:14)

Re: [MOD] KTF - Keep the Flag! (-Lead your team to victory)

IcyPRO wrote:

Can you please share the source too? This is meant to be an open project...

I asked HMH for source earlier.. He didn't reply me though.
~
I need to ask, would there be at least one person that could host this mod 24/7, for me please?
I really enjoyed playing this mod, but my desktop computer with my internet connection isn't capable of running as a server. If anyone would have resources and willingness to do so, please let me know. ^^
Thank youuu!