1 (edited by Ioannisjanni 2013-09-29 22:05:04)

Topic: Little Keyboard bug.

Hi guys, in al the years i've been playing tw, i've been noticing a little keyboard bug for AZERTY users. Since it didn't really bother me that much, i didn't bother to post it here, though i'll do it anyways.

When binding keys to a command , you have to bind it to the QWERTY key that is in the replaces that AZERTY key.

So when  f/e you do "Bind a kill" that would bind q to kill.
Basically ,i need to think twice about what i write in , and usually in the hype of the game, it can go wrong.

This doesn't really bother me that much , and you get used to it , but it really has caused for some confusion , and it shouldn't be that big of a deal to fix.

Some other things you should know :

When actually typing the command , i CAN press the A key, and get the A letter , only when its used ingame i have to use the Q key to activate the thing i bound to the A key. So its not that the game mixes up the keyboard (It doesn't think i'm using QWERTY)

Hope to see some fixes soon; This has been

This has been
Ioannisjanni / Mr.Pinky

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(i've used the search function , and couldn't find anything that could fit this description.)

Teeworlds!!!!

2

Re: Little Keyboard bug.

I use QWERTY Keyboard  and if i bind y it is ingame z , if i bind z it is ingame y

I Love Teeworlds <3

3

Re: Little Keyboard bug.

Deathman wrote:

I use QWERTY Keyboard  and if i bind y it is ingame z , if i bind z it is ingame y

thats even more weird. y is the same key on azerty and querty keyboards , so cant help you with that one hmm

Teeworlds!!!!

4

Re: Little Keyboard bug.

This should be fixed with SDL2, since that allows using Scancodes (physical position of the key) instead of Keycodes (Layout-dependent character mapping).

5

Re: Little Keyboard bug.

Deathman wrote:

I use QWERTY Keyboard  and if i bind y it is ingame z , if i bind z it is ingame y

I mean QWERTZ , sorry

I Love Teeworlds <3

6

Re: Little Keyboard bug.

m!nus wrote:

This should be fixed with SDL2, since that allows using Scancodes (physical position of the key) instead of Keycodes (Layout-dependent character mapping).

Thanks for the info

You can close this topic now

-Ioannisjanni/Mr.Pinky

Teeworlds!!!!