Arrob wrote:I doubt that it will not completely break the game.
Maybe it will "break", or better: "change"
Arrob wrote:a big part of traditional tactics
Coz it will add another tactical spot you have to fight for. You cant just camp in your base or run stupid into the opponents base. You have to be strategic. Maybe the mid will become a very important role, who knows?
It also will differ from map to map for sure.
Arrob wrote:Why do you need those powerups?
To add tactics beside of defend and attack.
Arrob wrote: If someone needs hearts then collect them
Yes. You can go and collect them, or collect a powerup. But better take a big load of luck with you, maybe it is only a regeneration rune, that will break upon the first impact, meaning you wont get anything - too bad.
Anyway, you are right. With runes you will have TWO possibilities. Make your choice!
Arrob wrote: 10 hearts without going through the process of finding and collecting them while escaping gives you a huge advantage. Especially the last point.
This one is easy: Get the powerup before he can get it. But needs some tactics...
Arrob wrote:While a normal player needs to excape and collect those hearts, which also proves his movement skills, the player with this powerup even can fight normally while getting his hearts auto filled up.
You really like the health idea? Whats about getting....invisibility, but too bad it breaks coz the enemy can predict where you are. But be careful, this requires skill!
Arrob wrote:You take away a big part of traditional tactics and skills required (escaping, movement).
Absolutely not.
As you said:
Arrob wrote:adding a option to randomly (based on powerup spawn)
You can't rely on getting the health powerup.
But on the other hand: The rune can be cought to escape, but maybe you have to change your direction to catch the rune? It would require more movement skills AND tactical knowledge. Can you go for it? Is it REALLY worth? Can i get away fast enough, or will I lose time and die?
BUT: You can rely on getting a powerup each 90s.
Is it worth fighting for? Maybe you will focus on getting each spawned powerup?
Arrob wrote:The only reasons i can think of are making new players starts easier, and adding diversity for its own purpose.
Now you got affected by this neat slopes-discussion. How the f*ck will a more complex gameplay, with more tactics and strategies where you need more experience, give new players an easier start?
Arrob wrote:Both are not worth to sacrifice what you need to to add it.
What exactly will we sacrifice with runes? The plane mid and uninteresting mid, that is just "this long path to the other base"?