Topic: Plugins client
Hi everybody,
I don't know if i should post this in "Modifications" sub-forum or other, so I post it here. ^^
I've forked teeworlds main repository, and modified the client/server by adding a plugins/events system in core engine.
A the moment, there is just the plugins/events system, and a command in both server and client to load plugin file (ex: loadplugin /path/to/plugin.so).
To make this mod useful, it just need to add some event at some points of server and client code, but i post this here in case someone is interested by this modification
The mod repository: https://github.com/KokaKiwi/teeworlds (branch: plugins)
Currently, I'm searching a way to allow plugins to register their own gamemode, but I don't find good solutions
If anybody have an idea...