Topic: [MOD] *DC* - DummyCapture
*DC* - DummyCapture
Hello, today i'm going to present you my new mod: *DC*.
What is it?
*DC* is a Mod where you fight in teams. You need to drag the purple Dummy to your TeamBox
with your color to capture him and get score for you and for team. The Dummy is a serversided bot,
based on my senseless Dummy-Mod (github). To win the game you have to reach the scorelimit, by
capturing the Dummy or killing the enemy. You play with normal weapons against the other team,
but it's also possible to play with special weapons, which allows you to change the position
with dummy (Rifle), make everybody release their hook if they hook the dummy (Shotgun),
or set the velocity of the dummy to 0 (Gun), Grenade and Hammer increase the velocity as in vanilla.
With this modified option the dummy gets special physics (bounces, lower friction, lower gravity), what
makes the game more difficult and funnier. Also it's possible to enable/disable self damage,
to use the grenade for faster movement. The Dummy can only be killed in TeamBoxes (goal)
or by DeathTiles. The Dummy will respawn on the last position, where he were grounded
and had a X-velocity of less than 1.0f. You get score, if you shot, hammer, hook, press or
change the position with dummy into your box, otherwise you'll get a punishment
of 5 points (sv_wrongbox, default). The little scoretable in the right down corner shows
an information about the dummy (Carrier, Dead/Alive, Captured).
*DC*:
Mapping: Normal Entities, Red Flag = Red Box, Blue Flag = Blue Box, Normal Spawn = Dummy Spawn
Main Map: DCctf5
*DC* 0.5 binaries
Windows
linux comming soon
autoexec.cfg:
sv_self_damage 0-1, default: 0 // Enable/Disable SelfDamage
sv_respawn_delay 0-10, default: 3 // Time needed to respawn after death
sv_wrongbox 0-100, default: 5 // Punishment for dragging dummy into the wrong box
sv_bouncy 0-1, default: 1 // Enable/Disable special dummy physics
sv_infinite_ammo 0-1, default: 0 // Infinite Ammo yes/no
sv_tuned_weapon 0-1 default: 0 // Special weapon features like change position with dummy with laser
sv_self_damage 0-1 // default: 0 // Enable/Disable SelfDamage
Credits:
- Pikotee: Developer
- Shahan: thx, for letting me steal your Idea (iCTD) (better said: Inspiration), thx for compiling in Linux
- Inspire Clan: Broken/ Zgokee thx for inspiration/ hosting
- Gabou: thx for hosting^^
Any comment is welcomed...