Topic: Compiling Teeworlds on Mac
Hello.
I've been wanting to get the client-pack on my computer but Lion isn't supported so I have to compile it myself. Right now I'm trying to compile the 0.6.1 source to make sure I know how first and I end up with this:
Code link (code too long to paste in post)
My steps:
1. Download Xcode
2. Install command line tools
3. Download SDL 1.2 for 10.5+ / Place it in both System and User Library/Frameworks
3. Open terminal
4. For "Getting the source" in the documentation, fetch didn't work so I manually downloaded the sources.
5. I "compiled" bam with ./make_unix.sh in the bam folder (doesn't show on code i pasted)
6. I ran ../bam/bam release in terminal in the teeworlds source folder
Note:If it matters, I typed "python" in terminal and it says I have python 2.7.2 and GCC 4.2.1 if that matters.
Any help would be appreciated.