Re: Should we fork a Mod-friendly version of Teeworlds?
For me rewrite the full game its a good way..... Changing SDL to SFML (More easy, more fast)... Standart teeworlds for example.. when rotate png, the picture is distorted.. have dead code.... its a collage of C/C++ ... The compilation process is messy ... etc.. etc..
The debate Vanilla VS mods is bored..... officials devs have expressed more than once that they do not like mods. The mods section was forbidden to ask about mods.... i remember it.