1 (edited by Mozart* 2013-02-27 16:24:43)

Topic: [MAP] ctf 2moons

Hi all, I am pleased to present my ctf map.
I would be happy all the comments

# Screenshots
№1
http://storage6.static.itmages.ru/i/13/0227/h_1361970805_3997587_5885775b56.png
№2
http://storage3.static.itmages.ru/i/13/0227/h_1361973464_3550334_c824b93010.png
№3
http://storage9.static.itmages.ru/i/13/0227/h_1361973452_8161776_72b26973b6.png
№4
http://storage8.static.itmages.ru/i/13/0227/h_1361973441_1414449_85064aa740.png

# Download
Download

P.s What can be done to make it hit the 0.7?
P.s.s Translated by Google translator so sorry)
P.s.s.s Many thanks to Shrek and clan Teewar.ru

2

Re: [MAP] ctf 2moons

Err, doesn't look too bad, but there sure are things to fix.

- Two ninjas? Seriously?

- Two grenade launchers near the flag? With these narrow paths? Huuuuh.

Not Luck, Just Magic.

3

Re: [MAP] ctf 2moons

Well this is because the Map is 4x4 and I think that all weapons may not be enough)
Suppose that at least once in the map will be 2 Samurai big_smile

4 (edited by shrek 2013-02-27 17:12:42)

Re: [MAP] ctf 2moons

Dune wrote:

- Two ninjas? Seriously?

Why not? Two swords for two Samura. :)i I've never seen two samurai on the map. It would be interesting is to see.

Dune wrote:

- Two grenade launchers near the flag? With these narrow paths? Huuuuh.

I think that for two defenders.

Mozart* wrote:

Map is 4x4

5x5* smile

5

Re: [MAP] ctf 2moons

Hi Mozart,
remember that isn't that easy to "hit the 0.7" there are many things still to be done.
The map isn't bad at all but you must take in consideration to reposition the pickups (there are some guides that include some pickup placement infos) because in some places you placed an high amount where it isn't that necessary or helpfull, try to spread the armour and the hearts on a more tactical way.
Another thing you should do is enlarge the ways because they're too narrow and there could happen a lot of blocking (imagine deffers fighting to get into a path, lol), just make some enlargment and the gameplay will get better.
Are the unhookables really necessary? smile

I'll add more feedback once I've tested ingame the map.

6

Re: [MAP] ctf 2moons

shrek wrote:
Dune wrote:

- Two ninjas? Seriously?

Why not? Two swords for two Samura. :)i I've never seen two samurai on the map. It would be interesting is to see.

I think the opposite. Remember ninjas spawn at the same time every 90s. If you pick one of them, you would want to pick the other one too, especially when they are this close.

Not Luck, Just Magic.

7

Re: [MAP] ctf 2moons

Dune wrote:

If you pick one of them, you would want to pick the other one too, especially when they are this close.

If a player can not lift the second sword? Somebody can stop him. Then the time to spawn a sword will be different.

8

Re: [MAP] ctf 2moons

Ninja is so OP I don't see why one more hurts anything but should be spread out though.

9

Re: [MAP] ctf 2moons

Interesting map. About the name of the map: there is already a map that goes under the name ctf_2moons by Mo2.

https://www.teeworlds.com/forum/viewtopic.php?id=6181

10

Re: [MAP] ctf 2moons

Holy ****, this map looks really interesting, especially the center.  smile

11

Re: [MAP] ctf 2moons

Zatline wrote:

Holy ****, this map looks really interesting, especially the center.  smile

Thanks for this first positive feedback for that really good-looking map. I guess it was a lot of work, and negative comments aren't really a reward. smile

12

Re: [MAP] ctf 2moons

I'm sorry I did not know that already have a map with the same name (
I tried very hard to make this map of the quality

13

Re: [MAP] ctf 2moons

Hmmm, this map looks familiar. big_smile Nice work.

14

Re: [MAP] ctf 2moons

Hmm, download link isn't working anymore hmm could somebody reupload it?

15

Re: [MAP] ctf 2moons

The link is working for me, here is a reupload though: http://ghost.crabdance.com/assets/files/ctf_2moons.map