Topic: Pen tablet cursor wildly uncontrollable in game
I recently aquired a Wacom tablet. It's a surface and an electronic pen that can be used as a replacement for a mouse. It was originally designed for artist work, but personally I got one cause I was curious to see if I could achieve better speed and precision with it than I could with a mouse.
When considering ways to test it's effectiveness, this was one of the games that came to mind. Been a long time since I used to play Teeworlds, but I distinctly remember being a bit frustrated at my equipment towards the end, so it would be nice to revisit the challenge with the pen .
Sadly though, this manner of cursor input is very buggy in the game, so it's not really playable it seems. It is not unique to this game, it's the same way in Awesomenauts too, and probably some other games I havn't tried. Works well in StarCraft II though, and everything else I've tried so far.
The general concept of the control method is that there is a rectangle on the surface that corresponds to the screen. The surface senses where the pen is if you hover it close enough, and that determines the cursor position. In other words, it operates in absolute positions rather than relative movements like a normal mouse does. I suspect the game doesn't understand this.
What happens is that the smallest movement of the pen sends the cursor flying in the direction of the movement, and it continues to move for a while after the pen stops moving, usually ending up at one of the edges of the screen. It's possible to navigate the menus by moving it extremely slowly and try to make it land in the right place, but it takes me a minute or two to click "Quit" and "Yes" this way, so I havn't even bothered actually entering a game.
Does anyone have any idea how to resolve this issue?