201

Re: [CLIENT] H-Client v4.0.3

hey , you should automatically put all servers  wich are compatible with the mod to favorites.
, and a question , are there any commands , what are the features , cause i just see updates , but nothing is explaining how everything works . can you sleep ? can you open chests ? is there an inventory ?

id like an awnser to that , thanks anyway ,
Mr.Pinky

Teeworlds!!!!

202

Re: [CLIENT] H-Client v4.0.3

Spoiler H-Client v2.5.5
http://dl.dropbox.com/u/30566237/twchat.png

203

Re: [CLIENT] H-Client v4.0.3

Awesome!

Is any kind of PM function implemented? Would be nice if people would autolog on the IRC chat by their nickname (followed by 1, 2, 3, 4 or something if it's already taken I guess), so it's possible to PM people.

Is it possible to access it from ingame? By typing a chat command? Is it possible to access the PM messages from files like chat.cpp to print them to screen?

Looks really promising, go ahead!

Not Luck, Just Magic.

204 (edited by HeroiAmarelo 2013-01-02 19:21:12)

Re: [CLIENT] H-Client v4.0.3

Looks like Matrix dislikes it tongue

Dune wrote:

Awesome!
(...)
Looks really promising, go ahead!

Who are you? Looks like the "Mod" take made you a good person (My opinion've changed already)

Playing Teeworlds since 2011!
"I will always be topless for you"
                  - Günther Branlutte

205

Re: [CLIENT] H-Client v4.0.3

Thx Dune!

All has made to be possible create querys and rooms...

class CIrcCom {
public:
    enum {
        TYPE_CHANNEL=0,
        TYPE_QUERY
    };

    CIrcCom(unsigned int type) { m_Type = type; }
    std::vector<std::string> m_Buffer;

    unsigned int GetType() const { return m_Type; }
protected:
    unsigned int m_Type;
};
class CComChan : public CIrcCom
{
public:
    CComChan(): CIrcCom(CIrcCom::TYPE_CHANNEL) {}

    std::list<std::string> m_Users;
    std::string m_Topic;
    char m_Channel[25];
};
class CComQuery : public CIrcCom
{
public:
    CComQuery(): CIrcCom(CIrcCom::TYPE_QUERY) {}

    char m_User[25];
};

You can get the buffer of a "Com" in a easy step:

CIrcCom *pCom = m_pClient->Irc()->GetCom("#channel/nick");
pCom->m_Buffer;

And i'm working on in-game integration smile

206

Re: [CLIENT] H-Client v4.0.3

Wow, nice job unsi.

207

Re: [CLIENT] H-Client v4.0.3

Wow! That looks like an a great, clean implementation! Thanks!

HeroiAmarelo wrote:

Looks like Matrix dislikes it tongue

matricks is no longer in charge of the Teeworlds development, Oy is. I remember matricks was quoting advertising problems and such. Will have to discuss that in #teeworlds-dev and see what they decide. Maybe we can get it working only through players already added as friends, and in another channel smile

Not Luck, Just Magic.

208

Re: [CLIENT] H-Client v4.0.3

Video: http://www.youtube.com/watch?v=He8_CUaspHw

209

Re: [CLIENT] H-Client v4.0.3

Great! :)

Not Luck, Just Magic.

210

Re: [CLIENT] H-Client v4.0.3

A small step for you - but might be a big one for the community smile
Hopefully you share your work at the right places to find a proper audience and helpful feedback.
Many ideas got lost at different user created clients (like the closed N-Client stuff... perhaps they were disappointed by non-acceptance of their ideas).
I am glad you decided to carry on with teeworlds development!

211 (edited by 2013-01-04 05:28:51)

Re: [CLIENT] H-Client v4.0.3

thx smile

@traitor: I have ideas, but when I try to discuss them just get a categorical denial ... Thus it is difficult to motivate yourself to work with someone.  [Google Translator]

-------------- ----------------- -------------
Image In-Game:
http://dl.dropbox.com/u/30566237/twchatingame.png

** You only see messages from active room on irc of if any say your nick in any room.
** You can speak in IRC pressing key 'I' and alternate rooms pressing 'alt'.

Image status:
http://dl.dropbox.com/u/30566237/statuschat.png

212

Re: [CLIENT] H-Client v4.0.3

Looks nice. smile

213

Re: [CLIENT] H-Client v4.0.3

Good job!

I do not know wrote:

thx smile

@traitor: I have ideas, but when I try to discuss them just get a categorical denial ... Thus it is difficult to motivate yourself to work with someone.  [Google Translator]

Well, the feature can obviously not be implemented in the vanilla client in the current state. We'll need to discuss to know what the issues are and what restrictions need to be.

Not Luck, Just Magic.

214 (edited by unsigned char* 2013-01-04 14:18:29)

Re: [CLIENT] H-Client v4.0.3

Thx! smile

The best thing would be to create an IRC server and synchronize itself (TW user) with a mirror user in the IRC network ...

One could go there and use the IRC network to control registered users ... connections, create items, previous rooms .... etc etc. ..

215

Re: [CLIENT] H-Client v4.0.3

Pretty sure you can sure kott's network if you dislike quakenet, but the problem is more about IRC bots imo (friend whitelist by default?). Maybe something else I'm missing?

Not Luck, Just Magic.

216

Re: [CLIENT] H-Client v4.0.3

I am pretty new to IRC, but there was something about names. Anyone could choose any name, certain servers had some kind of registration to make sure its the same user using the name.

217

Re: [CLIENT] H-Client v4.0.3

Imo the big point of this for the lambda player is rather more a potential PM feature than connecting to IRC channels.

Not Luck, Just Magic.

218 (edited by unsigned char* 2013-01-27 15:47:56)

Re: [CLIENT] H-Client v4.0.3

With IRC:
- You can create rooms (With password) to talk with your clan (Regardless of the tw server).
- You can know if your friends are in tw... (Regardless of the tw master server)
- You can talk with your friends in private chats
- You can talk with devs
- You can promote your servers

@Dune: Good idea, by default only whitelist can open a query.

Controls/Commands:

Key "I" -> Open chat in IRC Mode
Key "ALT" -> Change to next room in IRC Mode


** Commands available only in Menu View:
/j or /join -> Join in a channel
/q or /query -> Open a query
/part -> Part from active channel/query
/topic -> Set a new topic in active channel
/op -> Set @
/deop -> Unset @
/voice -> Set +
/UnVoice -> Unset +
/Kick -> Kick player

Video in-game: http://www.youtube.com/watch?v=h_jypXFtuk0

=============================================================================
=============================================================================

My old pc dead... i buy a new mother board and now i haven't IDE slot... i need buy a IDE-SATA adapter hehehe

CONLUSION: Projects stopped while waiting for IDE-SATA adapter..

P.D: But meanwhile i'm working in a vanilla client with Xbox 360 gamepad compatibility

219 (edited by Ioannisjanni 2013-01-27 16:24:55)

Re: [CLIENT] H-Client v4.0.3

I do not know wrote:

P.D: But meanwhile i'm working in a vanilla client with Xbox 360 gamepad compatibility

Id love that !!
Ive tried playing with splashtop as a mouse , but it just doesnt feel right . Looking forward to it though!

Teeworlds!!!!

220

Re: [CLIENT] H-Client v4.0.3

... AWESOME STUFF DUDES.
Looking forward to the next H-Client!

no

221

Re: [CLIENT] H-Client v4.0.3

Thx! i'm playing to see how useful its can be control with gamepad... for now does not look bad at all smile

Demo: http://www.youtube.com/watch?v=yCTaciN1H7w


I need make menus and i upload this experiment for all xDD

222

Re: [CLIENT] H-Client v4.0.3

The Client is since Version 2.5 in Servers with Speedhook, Longhook (hook length over 380.00) buggy, like a lag when you play.
Please fix it ):

I will be banned if I troll again ...

223

Re: [CLIENT] H-Client v4.0.3

@Deepfinder, sry for the issues.... i'm waitting for TW 0.7 to release a new version of the client.

Currently i don't have the sources.. and for this i can't fix issues... i know that this is a shit... but sry.

I know bugs with "time prediction", Hook, HookCollision Feature, friend list and other stuff...

224

Re: [CLIENT] H-Client v4.0.3

Hi,
I am actually coding a mod and seeing how different your mod is from the original teeworlds I think you've got the experience to solve my issue.
I made now some differences on the Teeworld source and arrived at a point where I can't play on Teeworld's servers to test my code.
What should I do now? Do I have to create my own server? or may be master server? to test my changes in game?
And for the release how will it work? how do the player will be able to play on my mod? (which should be handling inventory and account creation).
Tell me if I am not totally clear.
I would really thank you to answer me and would be honored if I could help you aniway in return.

225 (edited by unsigned char* 2013-03-09 03:46:02)

Re: [CLIENT] H-Client v4.0.3

Change the token of "src/game/generated/nethash.cpp" to '626fce9a778df4d4' and try again... wink

If you don't change the protocol you can use this trick...

---------------------------------------------------------------------------------------------------------------------

2.6 -beta- Final Version Release
- Add IRC Function (Press I to access IRC Chat in game, TAB to change room)
        ** Only see current room messages in-game

- Fixed Hook Length Bug
- Fixed Projectile Bug



Download H-Client v2.6 -beta- LINUX: http://bit.ly/HC2_6-Linux
Download H-Client v2.6 -beta- WINDOWS 32bits: http://bit.ly/HC-2_6-WIN

Download H-Client v2.6 -beta- SOURCES: http://bit.ly/HC2_6-src