26

Re: ZOMB is back!

i'll have to test it smile looks promising

Antoine de Saint Exupéry: It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away.
Besides -  I am the gfx guy!

27

Re: ZOMB is back!

A small technical side note:

programming bots with preordained paths and with a condition/action system can't be really considered Artificial Intelligence????

Once in a century...

28

Re: ZOMB is back!

Generally AI is often used to define computer players in many games, and that's what I meant. I haz 0 time now, so developement is stopped for a while :C Also I haz really poor internet access../.

C++/Java my life ^^
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29 (edited by Pikotee 2012-11-25 15:56:19)

Re: ZOMB is back!

Nice, but i think waypoints are more or less useless, without it, it would be much better.
zChaos-Project is dead, because of stupid movement and aiming of the zombies so...
Currently i'm working on a new mod(any Teamplay, 8 Bots vs. 8 Humans). I'll add curvature calculation of weapons, wallshots(depends on botlevel), a real movement and i'm working on PathfindingSystem based on A*, but easier and quite better.

So i could help you, if you want...

#yemDX is a known troll

30

Re: ZOMB is back!

Pikotee PM me with your skype. We can make OpenAI for teeworlds, general purpose lib for AI handling. big_smile

C++/Java my life ^^
If you like dislike button click it
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31

Re: ZOMB is back!

KittyPL stop wasting time on some crap bot ai =P (make one for ddrace ^^)

i will tell fisted and eeeee to stop helping you until you wont finish Caveman map for DDracemaX =]

32

Re: ZOMB is back!

@Tsin: There is no Problem, i gonna help him^^

#yemDX is a known troll

33

Re: ZOMB is back!

@Tsin: LOL! big_smile You made account just to tell me I should have finished my map xD

Guys, this project will make a total revolution in AI mods in teeworlds (if it is finished), open AI for all. Still looking for more people, cuz this is a lot of coding hmm Can't give you more details now wink

C++/Java my life ^^
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34

Re: ZOMB is back!

After more than 30 hours of coding and millions of stupid mistakes, i've made the first step of pathfinding system^^
It finds the way, but it's not the shortest so far and it doesn't look at unhookables, but it works!!!!

#yemDX is a known troll

35

Re: ZOMB is back!

bot revolution begins! All power to bots! Destroy all real players! Teeworlds will become game for no humans!
big_smile

As many other things on planet, this one can be solved with Vi.

36

Re: ZOMB is back!

No noob bots will be based on that. We will take care of it smile so chillout.

Btw, Sorry pikotee, Im way too busy to programm...

C++/Java my life ^^
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37

Re: ZOMB is back!

hm, yes - i'm almost done with pathfining, had no time this week(exams) but i started with the prediction of playerpositions
will you have time next week?

#yemDX is a known troll

38

Re: ZOMB is back!

Hope so :C Much work... And exams...

C++/Java my life ^^
If you like dislike button click it
NOW!

39

Re: ZOMB is back!

Hello, do you have any news about this mod ?

40

Re: ZOMB is back!

Yes. Nobody had time - nothing is developed further. I gave my code to eeeee, no news from him since then smile I can post source if anybody wants it (I don't recommend it, it's quite very dirty...).

C++/Java my life ^^
If you like dislike button click it
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41

Re: ZOMB is back!

But Pikotee is going to make a Zombie/Adventure Mod after finishing iDDRace with Shahan for 16 players...

#yemDX is a known troll

42

Re: ZOMB is back!

I'd like to take a look into the src and to play the mod.