Topic: How to measure the covered distance?
Hello everybody
Today I thought about some statistics within the game, so please accept this as raw result of my mind
Normally I have results for captured flags and score points per player (kills and grabbed flag) and team.
So I came up withthe following: it could be interesting to distinguish players by movement/time (=speed) or covered distance during a match. Teeworlds provides some kind of measurement unit already: the size of a tee or tile you paint in the editor. Count how many of those zones are passing by? (maybe count only those where a tee had more than 50 percent of its body, not every tiny crossed corner of a zone)
Is it somehow possible or even accomplished within the client?
This is not about a technical solution for myself, because I don't know anything about code. Instead this could serve as idea for you.
As end user, player actually, I would like to see this in some kind of extended scoreboard.
addition:
Hopefull this is the right place for this kind of request