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Topic: [HELP] Getting the next prediction client position

Hi,

How can I count the position of other player (clientside) in next frame? I know teeworlds has some prediction system, but I never used it...

C++/Java my life ^^
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Re: [HELP] Getting the next prediction client position

look at void CGameClient::OnPredict(), it's here:
https://github.com/teeworlds/teeworlds/ … .cpp#L1206

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Re: [HELP] Getting the next prediction client position

Hi, i made a nice prediction some weeks ago for my client, it predicts the position of any player, by calculating the Velocity, Gravity, Wallhooking, also Player Hooking and Player Collision.

If you don't publish it as open source ('cuz noobs will create Aimbots -.-) i'll help you or even give you the code, i hope you don't use it for aimbot^^

#yemDX is a known troll

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Re: [HELP] Getting the next prediction client position

Oh I noticed your thread and see some interesting ideas, although I can not imagine how you want to make use of it without providing unfair advantage...

Perhaps you might take a look at my thread about a feature I would like to see in a client?
How to measure the covered distance?