Re: [TUTORIAL] How to Compile Teeworlds Under Windows
Thanks
You are not logged in. Please login or register.
Teeworlds Forum → Discussions → [TUTORIAL] How to Compile Teeworlds Under Windows
Thanks
If i no have visual studio i can compile?
If i no have visual studio i can compile?
Yes, but you still need a compiler for that.
What is the Compiler?
the best compiler is visual studio...
And I think, if you compile with another compiler, the command be different
great tutorial
but i had problems at compiling bam it sayed that i havent installed vs 8, 9 or 10 but i fixed it by installing visual c++ 2010 (i already had vb2010 installed)
is there a way to compile tw into another folder? that you only have the compiled files in the folder and not the compiled files + source mixed in one folder?
ty
FaxiY
Nop. If I'm not mistaken, you will need to delete the source by yourself.
hey ^^ i have a problem in teeworlds 0.5
i made all right (i think) but it wont work look at my error:
http://s14.directupload.net/file/d/3142 … ny_png.htm
hey ^^ i have a problem in teeworlds 0.5
i made all right (i think) but it wont work look at my error:
http://s14.directupload.net/file/d/3142 … ny_png.htm
That's just a warning, you can ignore it.
bam has been successfully built.
okay but i set my directory to c:\bam and how can i compile now?
i try cd c:\bam
c:\bam server_release
and
c:\bam -c
and
c:\bam bam
nothing works.. :S
well if i go to another src:
cd C:\Users\PC\Desktop\bam-0.2.0\src
type in: bam
comes out:
bam: no project named "default.bam"
Path from bam C:\bam\bam-0.4.0
Path for tw source C:\tws
Screenshot:
Now it says bam: error opening 'bam.lua'
Problem solved Thx
SAME PROBLEM!!!
but with bam 0.2.0
Why the hell would you put your bam in C:\.
Whatever, you need to execute the command FROM the teeworlds folder. I prefer having bam side by side with the teeworlds folder and execute ../bam/bam release.
Or just copy the damn bam.exe in your C:\Windows\system32 folder so it's in your path.
And then you can just write bam release
Or just copy the damn bam.exe in your C:\Windows\system32 folder so it's in your path.
And then you can just write bam release
hmm i made it.. and then:
Setting environment for using Microsoft Visual Studio 2010 x64 tools.
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC>cd c:\bam\src
c:\bam\src>bam release
bam: no project named 'default.bam'
are you serious?
You need to cd into your teeworlds folder (where src, data, datasrc and stuff like that are and the bam.lua)
Also I think you compiled bam 0.2, teeworlds version bigger than 0.5.2 uses bam 0.4
are you serious?
You need to cd into your teeworlds folder (where src, data, datasrc and stuff like that are and the bam.lua)
Also I think you compiled bam 0.2, teeworlds version bigger than 0.5.2 uses bam 0.4
c:\bam\src <-- SRC there is my source ._.
ONE Get your teeworlds folder. Your WHOLE teeworlds folder. Not just src.
TWO Put the bam aside it. This way:
THREE Compile in this parent folder.
made it..
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC>cd C:\Users\PC\Desktop\TW\src
C:\Users\PC\Desktop\TW\src>bam release
bam: no project named 'default.bam'
I give up.
call 'bam release' from 'C:\Users\PC\Desktop\TW'
._. no project named "default.bam"
cd C:\Users\PC\Desktop\TW
bam release
you downloaded 0.5-trunk or 0.5.2 source?
To compile 0.5 trunk, you will need bam 0.3.x (or higher)
well if my new source is there: C:\Users\PC\Desktop\asd\src
what must i wirte exactly? if my bam is in C:\Users\PC\Desktop\asd
cd C:\Users\PC\Desktop\asd\src
bam release
if its right..
no project named "default.bam"
../bam/bam release instead of bam release.
You could also have linked the official documentation on how to compile since it's quite the same, and includes all platforms support.
I don't want to offend anybody, but it sux.
For linux: listed packages have old names (it's impossible to downloaded them if you are not familiar to them).
For mac: works with old versions of XCode only and with some strange magic.
I don't want to offend anybody, but it sux.
Well the tutorial doesn't talk about linux, so it pretty much adds nothing to the doc.
Teeworlds Forum → Discussions → [TUTORIAL] How to Compile Teeworlds Under Windows
Powered by PunBB, supported by Informer Technologies, Inc.
Currently installed 3 official extensions. Copyright © 2003–2009 PunBB.