1 (edited by DARK HUNTER 2012-08-27 13:49:23)

Topic: [Feature]Real Physics

Hello.

After reading a pull request on Github ( https://github.com/teeworlds/teeworlds/pull/992 ) about integrating real world physics into teeworlds I decided to test it.

I compiled a version with it for Windows if you wanna test it. (Courtesy of scosu (http://goo.gl/dYGsd))

Download Win32 (Real Physics.rar)

My personal opinion is that the current Game Physics are better smile

Once in a century...

2

Re: [Feature]Real Physics

i wouldnt say the current physics are better but they simply fit better into the game.

matricks wrote:

This is not a bug, it's a design decision I made in the very very early days. I fiddled a lot with the physics of things and movement (hooks, walljumps, jetpacks etc) and settled on not inherit the speed of the player. The game play felt more consistent and predictable. It separated the use of the weapons a bit more. The grenade launcher became good at blocking off paths even if you were flinging around at high speed but useless when chasing people. The gun and shotgun became the weapons of choice for this which felt pretty good.

I would cast my vote to let it be as it is because I haven't seen any good design arguments more then the bad one that it's more real. I my own opinion, reality sucks when you design games.

original post

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3

Re: [Feature]Real Physics

Then perhaps I should reformulate my question: Which physics are better for the game?
Of course we are not debating about which physics are cooler in general.

Once in a century...

4

Re: [Feature]Real Physics

As posted by sushi, this was a decision matricks made very early and I support this decision.

5

Re: [Feature]Real Physics

Well I'm not talking about changing it. I just wanted to see the community's opinion.

Once in a century...

6

Re: [Feature]Real Physics

Your real physics would make race impossible to play.

7

Re: [Feature]Real Physics

xFrozen wrote:

Your real physics would make race impossible to play.

We're talking about Teeworlds here, not any mods.

Ex-King of Teeworlds

8

Re: [Feature]Real Physics

Well The Core Vanilla teeworlds influences over other mods so yea it would impact them aswell.

btw when I said physics I meant "including player's speed and vector into the projectile's start velocity" wink (because it's the only change in physics in this release)

Once in a century...

9 (edited by 2012-08-30 20:09:28)

Re: [Feature]Real Physics

what about teamdamage ? it this real? (bad gameplay i think)

called friendly fire i think

Vanilla FTW!
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